[REQ] Render Layers, Render Elements etc.

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|MM|
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[REQ] Render Layers, Render Elements etc.

Post by |MM| » Sun Dec 11, 2011 9:30 am

I know this question has been around for some time, but I couldn't find any proper explanation.
Is it possible for Indigo to have more render layers, such as z-depth , shadow, reflection ( like in Maxwell) or any
other?
I know there's "mat id" which gives some flexibility in editing the output image but I think it's still not enough.

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Pibuz
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Re: [REQ] Render Layers, Render Elements etc.

Post by Pibuz » Tue Dec 13, 2011 2:03 am

..some more NPR render passes would be good, in my opinion too..

+1 to |MM| request

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Zom-B
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Re: [REQ] Render Layers, Render Elements etc.

Post by Zom-B » Tue Dec 13, 2011 2:15 am

Some Render passes could be used from your base 3D app like z-depth, alpha object ID etc. (maybe not in Sektchup -.-')

But what I would like to see is that Indigo could render the material ID and Alpha passes along with the basic image!
Recycling the actual render data to build up these passes instead of the need to start another rendering...

Also the IGI shouldn't be so freaking big for such flat colored easy to compress data (zipping with lowest performance setting already does big magic here!)
polygonmanufaktur.de

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CTZn
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Re: [REQ] Render Layers, Render Elements etc.

Post by CTZn » Tue Dec 13, 2011 2:19 am

And on top of that, a per-layer/per-pass rendering controls with selective removal/addition for each pass without interrupting others :D
obsolete asset

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Pibuz
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Re: [REQ] Render Layers, Render Elements etc.

Post by Pibuz » Tue Dec 13, 2011 2:41 am

What a GREAT BUNCH of ideas!
An enthusiastic +1 to everything!!!!!

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