StompinTom's Spring Dump

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StompinTom
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Posts: 1828
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StompinTom's Spring Dump

Post by StompinTom » Wed Jun 30, 2010 2:59 am

Hey hey,

I haven't posted any real work lately so here is a bunch of stuff I've done over the past month or two. It's a selection of stuff that I like better than the generic stuff that takes up a lot of my work. Some of them are work projects that I've decided to push a bit farther or recast into a different light based on what I want, not the client.

Comments/crits appreciated as always!

As usual, Blender + Indigo + Photoshop.

Spills
Attachments
100423_rockford3-4_s.jpg
lisson_grove_cam3_s.jpg
citecol_newbuilding4_s.jpg
citecol_fieldbuilding4_s.jpg
citecol_cafextension_duskB_s.jpg
citecol_cafextension_dusk2B_s.jpg
citecol_cafaddition3_s.jpg
100622_lissongrove_cam8_s.jpg
100622_lissongrove_cam6_s.jpg
100622_lissongrove_cam2_s.jpg
93tram-indigo-kitchen_s.jpg
93tram-indigo-exterior2_s.jpg

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Pibuz
1st Place 100
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Location: Padua, Italy
3D Software: SketchUp

Re: StompinTom's Spring Dump

Post by Pibuz » Wed Jun 30, 2010 3:23 am

Hi Tom. The last 4 shots are amazing, really.
Wonderful colours and awesome composition.

In cam6 and cam2 I don't see a GREAT architectonic detailing, though overall sufficient to throw a good render :wink: The organic environment does a significant job, I think. It's time for me to learn to export my SU models into 3dsMax :lol:

The last image is the best, in my opinion. Cam6 is the best balanced, instead. Congratulations!

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_cheers_
Posts: 15
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Location: French France

Re: StompinTom's Spring Dump

Post by _cheers_ » Wed Jun 30, 2010 3:35 am

Bonjour,

Renders are clean and professional, just impressive beautiful.
What is your technique for the green environment, trees and grass? directly in blender or photoshop?

StompinTom
Indigo 100
Posts: 1828
Joined: Mon Sep 04, 2006 3:33 pm

Re: StompinTom's Spring Dump

Post by StompinTom » Wed Jun 30, 2010 4:30 am

Pibuz wrote:Hi Tom. The last 4 shots are amazing, really.
Wonderful colours and awesome composition.

In cam6 and cam2 I don't see a GREAT architectonic detailing, though overall sufficient to throw a good render :wink: The organic environment does a significant job, I think. It's time for me to learn to export my SU models into 3dsMax :lol:

The last image is the best, in my opinion. Cam6 is the best balanced, instead. Congratulations!
Thanks, Pibuz! I admit, the detailing is lacking in those two renderings mostly due to time and a purposeful "vagueness" about what the cladding materials really are. I hoped the vegetation would compensate for that and sell the image! One thing I've been working on is creating a plausible context for the architecture in my arch. viz. A lot of the time it seems that a believable context can sell even the most boring or simple of buildings, at least visually. So I'm trying to develop the mood and surrounding detail of the scene, hopefully this will get better eventually.

I'm sure 3ds Max is easier for a lot of things than SketchUp and Blender, but I've been getting comfortable with Blender's tools and have got a pretty good way of dealing with large amounts of foliage now!
_cheers_ wrote:Bonjour,

Renders are clean and professional, just impressive beautiful.
What is your technique for the green environment, trees and grass? directly in blender or photoshop?
Thanks a lot! The trees and grass are all modeled. The only Photoshop work on most of these renderings is the sky and some background elements and color toning/contrast.

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Camox
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Re: StompinTom's Spring Dump

Post by Camox » Wed Jun 30, 2010 6:06 am

Thats awesome work . The last 5 pictures I find most impressive.

greetz :wink:

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zeitmeister
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Location: Limburg/Lahn, Germany
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Re: StompinTom's Spring Dump

Post by zeitmeister » Wed Jun 30, 2010 8:57 pm

Stunning renderings... a great reference for the power of Indigo.
Congratulations!
Cheers, David



DAVIDGUDELIUS // 3D.PORTFOLIO
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Indigo 4.4.15 | Indigo for C4D 4.4.13.1 | C4D R23 | Mac OS X 10.13.6 | Windows 10 Professional x64

Stinkie
Indigo 100
Posts: 616
Joined: Sat Oct 27, 2007 9:22 pm

Re: StompinTom's Spring Dump

Post by Stinkie » Wed Jun 30, 2010 10:17 pm

StompinTom wrote:One thing I've been working on is creating a plausible context for the architecture in my arch. viz. A lot of the time it seems that a believable context can sell even the most boring or simple of buildings, at least visually. So I'm trying to develop the mood and surrounding detail of the scene, hopefully this will get better eventually.
I'd say you're getting close. I really like the third image.

StompinTom
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Re: StompinTom's Spring Dump

Post by StompinTom » Thu Jul 01, 2010 7:17 am

Camox, zeitmeister, Stinkie: Thanks a lot! Trying to get better and better, bit by bit :)

Soup
Posts: 444
Joined: Sat Jun 13, 2009 1:20 am

Re: StompinTom's Spring Dump

Post by Soup » Tue Jul 06, 2010 3:16 pm

Hey Tom, any chance of getting some larger images for the showreel?
Particularly:
lisson_grove_cam3_s.jpg
100622_lissongrove_cam8_s.jpg
100622_lissongrove_cam6_s.jpg
100622_lissongrove_cam2_s.jpg
93tram-indigo-kitchen_s.jpg
93tram-indigo-exterior2_s.jpg

email me at joel@indigorenderer.com

Great work! I really love these ones

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dakiru
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Re: StompinTom's Spring Dump

Post by dakiru » Thu Jul 08, 2010 11:29 am

Hi, Tom,
those are colorful and positive renders. Especially:
citecol_cafextension_dusk2B_s.jpg - great composition
100622_lissongrove_cam6_s.jpg - plants are very realistic
93tram-indigo-exterior2_s.jpg

Great work!

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