Show off your final renders
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waz
- Posts: 33
- Joined: Mon Jun 02, 2008 7:00 am
- Location: Italy
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by waz » Sun Jan 17, 2010 2:38 am
Made in Blender, object from archive3d, texture from cgtextures.
Indigo 2.2.11. Postprocessing with neatimage+gimp.
waz

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Attachments
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- render_01.jpg (511.23 KiB) Viewed 27170 times
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StompinTom

- Posts: 1828
- Joined: Mon Sep 04, 2006 3:33 pm
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by StompinTom » Sun Jan 17, 2010 2:41 am
Supreme props. I graciously bow out of this game. If you livened up the tone a bit and possibly dramaticized it a bit, it would be even better but that's just my personal taste in post-processing.
Seventeen thumbs up.
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Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
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by Borgleader » Sun Jan 17, 2010 4:33 am
my jaw hurts A LOT....that is all.
benn hired a mercenary to kill my sig...
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Meelis
- Posts: 383
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- Location: Estonia
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by Meelis » Sun Jan 17, 2010 4:50 am
Nice, like photo.
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neepneep

- Posts: 413
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by neepneep » Sun Jan 17, 2010 5:06 am
Wow swanky!
Nice job! Only criticism are the neatimage artifacts

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djegoo

- Posts: 273
- Joined: Thu Jul 16, 2009 10:19 pm
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by djegoo » Sun Jan 17, 2010 6:21 am
Nice POV, Nice view, nice colors/tone, (nice girl), decorations geometry the paintint slightly rotated is perfect.
good job
regards
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galinette

- Posts: 923
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- Location: Nantes, France
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Contact:
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by galinette » Sun Jan 17, 2010 6:37 am
Realism is fantastic! I'ts really impressive...
As a photographer I would only change the point of view to break the symetry, but that's subjective... Maybe some post-proc & white balance work would also be nice (with some sightly warmer tones).
Etienne
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kikeonline

- Posts: 160
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- Location: Nicaragua
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by kikeonline » Sun Jan 17, 2010 7:57 am
Fantastic! but as galinette said I would break symetry also.
The girl is great, one of the best iv seen in a unbiased scene.
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Doug Armand

- Posts: 1038
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- Location: London UK
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by Doug Armand » Sun Jan 17, 2010 10:19 am
Any chance of a wireframe of the scene?
Doug
Doug Armand
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fused

- Posts: 3648
- Joined: Fri Sep 22, 2006 7:19 am
- Location: Berlin, Germany
- 3D Software: Cinema 4D
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by fused » Sun Jan 17, 2010 11:02 am
Borgleader wrote:my jaw hurts A LOT....that is all.
+1
Doug Armand wrote:Any chance of a wireframe of the scene?
yes, please

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Jeff
- Posts: 112
- Joined: Fri Aug 28, 2009 1:28 pm
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by Jeff » Sun Jan 17, 2010 2:18 pm
Wow! This could easily be mistaken as a photograph. If you post this on flickr, people will never know that this is a render unless you tell them.
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Jambert

- Posts: 545
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- Location: France, Lyon
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by Jambert » Mon Jan 18, 2010 12:34 am
Doug Armand wrote:Any chance of a wireframe of the scene?
yes, everybody can take a picture

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galinette

- Posts: 923
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by galinette » Mon Jan 18, 2010 12:57 am
There is more noise in the mirror multireflections, typical from unbiased rendering. If it's a fake, it's well faked!
Etienne
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dcm
- Posts: 663
- Joined: Sun Jan 03, 2010 1:55 am
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by dcm » Mon Jan 18, 2010 1:03 am
galinette wrote:There is more noise in the mirror multireflections, typical from unbiased rendering. If it's a fake, it's well faked!
Etienne
word...its not indigo tbh. It seem like unclamped (look at bad AA in highlights reflections) Vray render. Its flat and without any "realism" typical for indigo. Btw where is indigo watermark ? Where are shadows? To the future, try better AA settings and post it to evermotion, not here.
Good try
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waz
- Posts: 33
- Joined: Mon Jun 02, 2008 7:00 am
- Location: Italy
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by waz » Mon Jan 18, 2010 5:13 am
Thanks to all.
This is the file from indigo without postpro and the wire.
Here the wip:
http://www.indigo-italia.com/Forum/view ... ?f=9&t=112

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Attachments
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- wire.jpg (465.87 KiB) Viewed 26800 times
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- hotel_01.jpg (1.32 MiB) Viewed 26819 times
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