Underwater

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u3dreal
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Underwater

Post by u3dreal » Tue Nov 14, 2006 2:01 am

Hi all here is one of my latest work. It started with some stones and
here is what it ended up.

Image

c&c welcome

u3dreal ;)

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OnoSendai
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Post by OnoSendai » Tue Nov 14, 2006 2:03 am

Woo nice.. needs some particle scattering and SSS desperately tho :)

edit: perhaps the fish should be a bit shiny as well

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u3dreal
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Post by u3dreal » Tue Nov 14, 2006 2:06 am

Yep thats what i thought :D :D

SSS for the anemone .. what do you mean with particle scattering..??
The water ?

Well the fish are shiny but maybe not enough..

I will kepp the scene in my archive till you got SSS going :) ;)

cheers

u3dreal ;)

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OnoSendai
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Post by OnoSendai » Tue Nov 14, 2006 2:09 am

Yes... i mean scattering of the light off particles in the water, so you could see caustic rays etc... would be nice :)

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u3dreal
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Post by u3dreal » Tue Nov 14, 2006 2:15 am

Yes that would be aweeeee ... i know you will be coding that..
maybe we can make the second part of Nemo then :lol :lol: :)

still diving

u3dreal ;)

8bstudio
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Post by 8bstudio » Tue Nov 14, 2006 2:36 am

Compliments U3dreal!! I like fishes!!

To Ono: yes, I would like SSS! I'm waiting for that for "matte" glass!! Pleaseee!!!
Thanks for Indigo!!

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Kosmokrator
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Post by Kosmokrator » Tue Nov 14, 2006 2:59 am

nice concept nice all but not convice me about "underwater"....where is the water....maybe a blueish tone correct the image and give good result...play a bit....or add the all scene into a glass box and give some atenuation of blue in glass...
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Zom-B
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Post by Zom-B » Tue Nov 14, 2006 3:38 am

Without some PP tweaking a Under Water look in Indigo could be (very) hard to archive...

Some Ideas:

Some kind of "under water fog" is needed here, try to render this in your 3D Prog and add it in PP
(a depth Pass could work fine too!).
in Underwater Scenes I always use the Caustic Generator to fake
the "Caustic Render Time Killer"...
Project a Caustic Map over your Scene, and Render only this map on your Geometry
then combine with the render in Post Prozessing...

I like to combine the Strengths of Indigo and Cinema 4D Multipass Rendering, to archive best results...
polygonmanufaktur.de

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eman7613
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Post by eman7613 » Tue Nov 14, 2006 4:23 am

all that has been said, & your plants are pointy ;p i like the fish though.
Yes i know, my spelling sucks

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dogfin
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Post by dogfin » Tue Nov 14, 2006 7:43 am

I like this scene. Its not a bedroom or greeble! 8) Really though, its got great colors, and composition. A larger version would make for a great desktop wallpaper.

About the watery look, a lot can be done with just simple fog. There is a sample scene that comes with PovRay (abyss.pov) that has very good looking underwater done with media-fog. I've also seen interior-fog, fog just inside of a object, used to make very believable SSS. Would that be any easier that true SSS to code?
Image

StompinTom
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Post by StompinTom » Tue Nov 14, 2006 8:57 am

8bstudio wrote:Compliments U3dreal!! I like fishes!!

To Ono: yes, I would like SSS! I'm waiting for that for "matte" glass!! Pleaseee!!!
Thanks for Indigo!!
matte glass can be simulated using a hi rez noise map as a bump map on the glass object. it works quite well, ive got a sample kicking around somewhere... ill try to post later today.

good job u3dreal! the only thing taking away from the underwaterness of it all is a lack of blue tint IMO. more prominent bump could be good too.

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u3dreal
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Post by u3dreal » Tue Nov 14, 2006 10:36 am

Thanks guys.. :D :D

cheers

u3dreal ;)

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ThatDude33
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Post by ThatDude33 » Tue Nov 14, 2006 10:42 am

haha sweet 8)

but the nemo looks a bit fake :cry:
Matt B. >>Maya To Indigo<<
Image

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u3dreal
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Post by u3dreal » Tue Nov 14, 2006 11:30 am

He he :D

maybe because it isn't nemo and he doesn't have any SSS...
well it was hard enough to get him like that .. but maybe i will keep on
working on that scene as is is some thing different than rooms...
and i learned alot here..

cheers

u3dreal ;)

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