Show off your final renders
-
Olis
- Posts: 215
- Joined: Tue Mar 20, 2007 6:46 am
- Location: Stockholm, Sweden
Post
by Olis » Tue May 06, 2008 1:34 am
I simply wanted to render something orange. I made this simple shape just to give it an orange material. The metal cylinder on which it stands, has a bumpmap I made in photoshop. The strange thing is, that even though it's smoothed, the polys are visible at the right of the cylinder. Well, here it is. No postpro.
Updated version:

Last edited by
Olis on Sat May 10, 2008 2:32 am, edited 2 times in total.
-
dougal2

- Posts: 2532
- Joined: Wed Nov 15, 2006 8:17 am
- Location: South London
Post
by dougal2 » Tue May 06, 2008 1:40 am
nice, however seeing as you have photoshop, please use "Save for web" on your renders in future... that image is massive and took over a minute to load here.
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Tue May 06, 2008 2:59 am
did you check for double verts?
-
Olis
- Posts: 215
- Joined: Tue Mar 20, 2007 6:46 am
- Location: Stockholm, Sweden
Post
by Olis » Tue May 06, 2008 3:38 am
There. Now I have rehosted it.
@Kram No, I don't think there are any since it's just a beveled cylinder.
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Tue May 06, 2008 6:31 am
directly from the primitive?
That's strange...
Oh, wait. Did you bevel each face (using the bevel-tool) or only those on the right angle at the top?
-
Olis
- Posts: 215
- Joined: Tue Mar 20, 2007 6:46 am
- Location: Stockholm, Sweden
Post
by Olis » Tue May 06, 2008 6:33 am
No, I used the "bevel center" script on the circular edgeloops.
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Tue May 06, 2008 8:18 am
ah, I see... ok, I ran out of ideas
The only thing I can think of is that it simply isn't round enough... - though then the whole thing should be affected and not only that part....
An idea: you can try to use the cast modifier with a vertex group on the non-bevelled, perfectly cylindrical part, to cylindrify the mesh

-
Olis
- Posts: 215
- Joined: Tue Mar 20, 2007 6:46 am
- Location: Stockholm, Sweden
Post
by Olis » Tue May 06, 2008 5:01 pm
Perhaps, but right now the cylinder has 64 sides. I'm making a new one with 256.
-
Olis
- Posts: 215
- Joined: Tue Mar 20, 2007 6:46 am
- Location: Stockholm, Sweden
Post
by Olis » Wed May 07, 2008 9:27 am
I am now rendering it @ 2560 x 1440. Just like the first one only this one will (hopefully) look better

-
Olis
- Posts: 215
- Joined: Tue Mar 20, 2007 6:46 am
- Location: Stockholm, Sweden
Post
by Olis » Thu May 08, 2008 2:38 am
Here is the new version with 17h rendertime. There seems to be quite a ray trap inside and underneath the orange thing.

-
PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
-
Contact:
Post
by PureSpider » Thu May 08, 2008 4:02 am
may we have your brushed bump map?
-
Olis
- Posts: 215
- Joined: Tue Mar 20, 2007 6:46 am
- Location: Stockholm, Sweden
Post
by Olis » Thu May 08, 2008 8:19 am
-
PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
-
Contact:
Post
by PureSpider » Thu May 08, 2008 9:00 am
thanks!
-
CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Sat May 10, 2008 12:25 am
Yep it is. Is it used for bump only or for exponent also ?
obsolete asset
Who is online
Users browsing this forum: No registered users and 17 guests