Orange thing

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Olis
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Orange thing

Post by Olis » Tue May 06, 2008 1:34 am

I simply wanted to render something orange. I made this simple shape just to give it an orange material. The metal cylinder on which it stands, has a bumpmap I made in photoshop. The strange thing is, that even though it's smoothed, the polys are visible at the right of the cylinder. Well, here it is. No postpro.

Updated version:
Image
Last edited by Olis on Sat May 10, 2008 2:32 am, edited 2 times in total.

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dougal2
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Post by dougal2 » Tue May 06, 2008 1:40 am

nice, however seeing as you have photoshop, please use "Save for web" on your renders in future... that image is massive and took over a minute to load here.

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Kram1032
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Post by Kram1032 » Tue May 06, 2008 2:59 am

did you check for double verts?

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Olis
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Post by Olis » Tue May 06, 2008 3:38 am

There. Now I have rehosted it.

@Kram No, I don't think there are any since it's just a beveled cylinder.

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Kram1032
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Post by Kram1032 » Tue May 06, 2008 6:31 am

directly from the primitive?
That's strange...

Oh, wait. Did you bevel each face (using the bevel-tool) or only those on the right angle at the top?

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Olis
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Post by Olis » Tue May 06, 2008 6:33 am

No, I used the "bevel center" script on the circular edgeloops.

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Kram1032
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Post by Kram1032 » Tue May 06, 2008 8:18 am

ah, I see... ok, I ran out of ideas :?

The only thing I can think of is that it simply isn't round enough... - though then the whole thing should be affected and not only that part....

An idea: you can try to use the cast modifier with a vertex group on the non-bevelled, perfectly cylindrical part, to cylindrify the mesh :)

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Olis
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Post by Olis » Tue May 06, 2008 5:01 pm

Perhaps, but right now the cylinder has 64 sides. I'm making a new one with 256.

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Olis
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Post by Olis » Wed May 07, 2008 9:27 am

I am now rendering it @ 2560 x 1440. Just like the first one only this one will (hopefully) look better :D

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Olis
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Post by Olis » Thu May 08, 2008 2:38 am

Here is the new version with 17h rendertime. There seems to be quite a ray trap inside and underneath the orange thing.
Image

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PureSpider
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Post by PureSpider » Thu May 08, 2008 4:02 am

may we have your brushed bump map?

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Olis
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Post by Olis » Thu May 08, 2008 8:19 am


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PureSpider
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Post by PureSpider » Thu May 08, 2008 9:00 am

thanks!

enricocerica
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Post by enricocerica » Fri May 09, 2008 11:30 pm

Very nice. The brush metal result is very good.

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CTZn
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Post by CTZn » Sat May 10, 2008 12:25 am

Yep it is. Is it used for bump only or for exponent also ?
obsolete asset

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