Tame, Mostly; A competition peice.

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ryandaniels
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Tame, Mostly; A competition peice.

Post by ryandaniels » Tue Apr 15, 2008 3:22 pm

I made this for a school competion that goes on to a state competion, and I got second place in my category, so this is going to the state competition! :D

Image
By ryandaniels at 2008-04-14

Yeah, I know about the poly issues, but I was a noob and pushed indigo to far.

Anyway, I rendered it to 13,000 samples, because it was at 1000, and because there was this cloud of particles in the corner, it was still pretty grainy, and I could, I let it continue rendering over last weekend with 10 slaves. Anyway, grain is down to acceptable levels, and you can barely notice the clouds.

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Neobloodline
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Post by Neobloodline » Tue Apr 15, 2008 4:47 pm

Speakers look great :lol:

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PureSpider
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Post by PureSpider » Wed Apr 16, 2008 3:26 am

lol facepunch studios...
garrys mod rocks :D
nice render ;)

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dougal2
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Post by dougal2 » Wed Apr 16, 2008 4:19 am

Smooth your normals! The chair back, monitor stand and your desk legs spoil the "realism" (I know some other elements are not "real" as such, but the non-smooth surfaces don't fit the scene feelas a whole).

Also, I would add a small skirting board too, as the differentiation between the floor and walls is not obvious.

ryandaniels
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Post by ryandaniels » Wed Apr 16, 2008 2:12 pm

dougal2 wrote:Smooth your normals! The chair back, monitor stand and your desk legs spoil the "realism" (I know some other elements are not "real" as such, but the non-smooth surfaces don't fit the scene feelas a whole).

Also, I would add a small skirting board too, as the differentiation between the floor and walls is not obvious.
Yeah, like I said, the polycount got to large, and indigo crashed from the file being to big.

About a baseboard, your right, I should have put a black baseboard, but I didn't think about it until it was too late.

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dougal2
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Post by dougal2 » Wed Apr 16, 2008 9:07 pm

Smoothing your normals doesn't increase the poly count - it simply smooths the edges that you have already.

ryandaniels
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Post by ryandaniels » Thu Apr 17, 2008 3:40 am

dougal2 wrote:Smoothing your normals doesn't increase the poly count - it simply smooths the edges that you have already.
Well, I guess I've never heard of that before; mind telling me how to smooth normals?

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dougal2
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Post by dougal2 » Thu Apr 17, 2008 10:30 am

Well, the way I would do it is select my object, go to the Normals menu and choose "Soften edges".... but then I use Maya ;)

In blender? Hit "Set smooth" in "Link and materials" in the "Editing" (F9) panel. :)

Wedge
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Post by Wedge » Fri Apr 18, 2008 12:03 pm

Yeah it is easier to smooth normals than to make a massive sized mesh which only makes the faces look smaller. Unless you are going for that look it is best to meet somewhere in the middle.

You can't smooth something rough, I mean you still need some detail in your mesh but if your scene is crashing (your scene is a simple scene, I don't mean anything bad by this) then you have meshes that are far too detailed. Looking at the chair, I can see it is quite detailed.

Anyway, I like it. The baseboard was already mentioned and I would only want the LCD screen to be a bit brighter. I personally set mine up very dim [in real life] but it is still quite brighter than the one in your scene. :)
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Pibuz
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Post by Pibuz » Fri Apr 18, 2008 7:48 pm

Hi Ryan! Nice image :D
I don't think the glass chair must be smoothed if you don't want to: after all i've see chairs like this a lot of times! Instead, i would put some lightness on the pc screen: now it seems like being in standby mode :lol:

Good work!

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