Metrosexual man-machine

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BbB
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Metrosexual man-machine

Post by BbB » Sun Apr 06, 2008 9:44 am

Hey guys,
I've finally found some time to finish a new pic. Here's what's probably going to be the last in the short series of sci-fi inspired images I've done in the past few weeks. It's a personal take on the inspiring work of Pablo Vincente. Unlike my most recent images, there is no compositing here. The image is pretty much straight out of Indigo (1.0.9 64 bits), with minor contrast corrections on PShop.
Most of it was modeled in Blender, except the torso and face, which were done in ZBrush starting from a makehuman basemesh.

EDIT: Added "SinCity" version for fun
Attachments
Spiderman.jpg
Spiderman.jpg (243.7 KiB) Viewed 15644 times
Spiderman2.jpg
Spiderman2.jpg (242.9 KiB) Viewed 15652 times
Last edited by BbB on Wed Apr 09, 2008 1:44 am, edited 1 time in total.

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Kram1032
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Post by Kram1032 » Sun Apr 06, 2008 10:15 am

A great camera angle :D
Though, the skin part (if it's still real skin) looks very unnatural.... I guess, on one hand, because it looks very diffuse and on the other hand due to all the red light... (it also looks a bit strange in the grey render)
Well modelled/sculpted and great textures, as always :)

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OnoSendai
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Post by OnoSendai » Sun Apr 06, 2008 8:11 pm

Very cool BbB.
Reminds me of the guys from Doom 3.
I like the way the light comes from the concrete pipe.
I think this image would like cool with some fog, but of course that would be harsh on the render times :)

BbB
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Post by BbB » Sun Apr 06, 2008 9:45 pm

Thanks Ono. Actually, it has fog. Not so much though. But when I push up the SSS value of the atmosphere, it tends to grey everything out...

EDIT: Could be because my emitters are too big.

SimonLarsen
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Post by SimonLarsen » Sun Apr 06, 2008 10:08 pm

Great image.
Though i have to agree with Kram. There's something unnatural about the skin.
Im not sure if this is on purpose, but i think it looks like wrong uv-mapping:
Image
But that's just nit-picking. It's another amazing render from you. ;)
OnoSendai wrote:Reminds me of the guys from Doom 3.
Thought the same thing! : D

OT: Tried Doom 64 (N64) yesterday. All things considered (age, technical restrictions) it was actually rather "scary". People must have been pooping their pants back when it came out. ^^

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Kosmokrator
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Post by Kosmokrator » Sun Apr 06, 2008 10:44 pm

an other superb work from you man!!!keep it up
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

BbB
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Post by BbB » Mon Apr 07, 2008 1:07 am

Thanks Kosmo, much appreciated.

Well spotted Simon! I was lazy again!

Here's another version without the red light. Better?
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im1207465341.jpg
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OnoSendai
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Post by OnoSendai » Mon Apr 07, 2008 1:35 am

The last one is perhaps not as dramatic, but I think it makes up for it due to the greater realism :)

BbB
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Post by BbB » Mon Apr 07, 2008 5:27 am

Cheers master. I should let it cook longer...

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aleksandera
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Post by aleksandera » Tue Apr 08, 2008 3:17 am

I whan't tekstured sss!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!


Otherwise wery impressie again BbB,
like always.

Regards,

Aleksander

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Kram1032
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Post by Kram1032 » Tue Apr 08, 2008 6:15 am

aleksandera, there are two fake ways of doing that:
1) blending materials - could now even be a bit better, due to Oren Nayar... Who knows^^
2) compositing two renders
The "real" way has some problems to be solved first, before it can be done. Search forums and you'll find, what I mean ;)

BbB: I think, I prefer the new version :) - though, maybe a blend between them, where the red simply isn't *that* dominant would be a good compromise for dramatic realism :)

BbB
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Post by BbB » Tue Apr 08, 2008 10:02 am

Hey guys. Yes, I think I also prefer the second one. I actually did a blend of the two on Photoshop, though it's on another computer right now so I'll post it later.

Aleks: You can have a textured SSS if you blend a textured diffuse or phong with a specular-SSS using a weight map derived from your albedo map. I couldn't do it here though as the body and head mesh is a mess, with holes and gaps everywhere. It just made my guy look like a lamp shade.

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daniel_nieto
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Post by daniel_nieto » Tue Apr 08, 2008 7:25 pm

he's metrosexual! he shaves his armpits hehehe, me too, but im not metrosexual tho... nice image! btw
Image From México, Daniel Nieto .·.

BbB
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Post by BbB » Wed Apr 09, 2008 1:43 am

You're right. Let me amend the title of this thread.

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Kram1032
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Post by Kram1032 » Wed Apr 09, 2008 2:40 am

hum.... Doesn't look like he has many changes of being sexual anymore...
Maybe, his skin actually is replaced by plastic? ^^

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