Post
by Kram1032 » Wed Jan 02, 2008 5:38 am
Just a thought...
Many many lightsources shouldn't really affect render speed negatively. Actually, they should speed things up:
Lightsources currently are like black walls (perfect absorbers, which kill every single ray), which then colour the light, so that the pixel (or sumpersampled part of a pixel) gets it's final colour.
So, they actually should be nearly as fast as an absolutely black material.
Ah, and you forgot that, BbB.
White walls also slow things down, as well as any transparent/translucent stuff with low absorption. Every ray, that gets sorted out, when being useless anyway, will make things faster. Every ray, that gets sorted out, although it's next bounce would reach a lightsource, cost some detail, but it's still faster.