Rings (re-rendered with ver. 1.0.4)

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Tato
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Rings (re-rendered with ver. 1.0.4)

Post by Tato » Sat Dec 01, 2007 3:44 am

Simple re-rendering of an older scene :-)
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SmartDen
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Post by SmartDen » Sat Dec 01, 2007 3:53 am

very nice render! the wood texture is amazing!

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Tato
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Post by Tato » Sat Dec 01, 2007 3:56 am

wood is made from photo made in local pub + crazy bump :D If anyone intersted i can share 8)

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metapixel
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Post by metapixel » Sat Dec 01, 2007 4:14 am

:D
Hi, very nice and I like your dof! Render time and Cpu?

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Tato
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Post by Tato » Sat Dec 01, 2007 5:12 am

so. it takes 21 hour to get his. Its interesting that no glare occurs, anyway i got AMD 3800+ X2.

SimonLarsen
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Post by SimonLarsen » Sat Dec 01, 2007 5:14 am

Very cool rendering. Looks pretty sweeth with the dof.
Tato wrote:wood is made from photo made in local pub + crazy bump :D If anyone intersted i can share 8)
I'm definately interested. :P

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Tato
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Post by Tato » Sat Dec 01, 2007 5:58 am

here is the texture and bump map. happy using :-) Textures.rar

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SmartDen
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Post by SmartDen » Sat Dec 01, 2007 6:05 am

Thanks!

SimonLarsen
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Post by SimonLarsen » Sat Dec 01, 2007 10:33 am

Great. Thanks dude. :D

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Kram1032
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Post by Kram1032 » Sat Dec 01, 2007 11:47 am

Very nice!
Would be cool, if you'd add a link to the first version of it to get a side by side compare :) (maybe with CPU and time of the old one, too :))

the wood is very nice, indeed :D

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Tato
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Post by Tato » Sun Dec 02, 2007 10:05 pm

download the latest BlenderArt magazine. Its 13. issue :-) In gallery there is the older version of the rings.

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OnoSendai
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Post by OnoSendai » Sun Dec 02, 2007 11:52 pm

Nice image.
About the lack of glare,
a smaller aperture will mean more glare, so as you have a large DOF-blur in this image, which means the aperture is quite large, the glare will be rather small.

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Kram1032
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Post by Kram1032 » Mon Dec 03, 2007 4:53 am

ah, so, you never rendered it in Indigo, before :)
survakas tested a bit with glare. You can find his results in the Maxigo thread ;)

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