House in Spring

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Frank Schroer
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House in Spring

Post by Frank Schroer » Thu Apr 26, 2012 2:05 am

Hi

a little House in Spring...
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H129-web.jpg
Regards,
Frank

http://www.cycot.de
Indigo 3.2.2 | Cindigo 3.2.1 | C4D R13 | PC, Win Visa, I7QuadCore, 6Gig Ram

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ninopiamonte
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Re: House in Spring

Post by ninopiamonte » Thu Apr 26, 2012 1:46 pm

Great view and neat rendering !

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Pibuz
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Re: House in Spring

Post by Pibuz » Fri Apr 27, 2012 2:04 am

Hello Frank!
The image is very pleasant to see! It inspires tranquility and calmness in a quiet march day, I think this was the aim of the client, so well done.

It's interesting to see that the level of detailing is not too too deep (I refer to the chimney, to the window frames, the sun umbrella and the wooden flooring), nonetheless the render turns out to be really effective. I usually tend to model every single lousy detail, making a mess out of simple models which become from time to time more heavy and memory-draining. Here, instead, the modeling part sticks to the necessary elements, and is smartly integrated with complementary tricks, such as DOF and good vegetation (which give the precious shadows).

A lesson to learn, for me. Thanks Frank!

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Frank Schroer
Posts: 39
Joined: Mon Aug 03, 2009 7:02 pm

Re: House in Spring

Post by Frank Schroer » Fri Apr 27, 2012 9:56 pm

Hello
If architects to create an image that they have little time. The idea is to represent what the eye expects to see the image looks wrong. To deeper detailieren often takes too much time, even if I would like to do it. But this is also a strength of indigo. Concentrate on the essentials, then do the rest of the Indigo Renderer!. For my projects, I often only 4-5 hours, to provide them for the Indigo with 3D objects and textures. The basic model comes from the CAD program. Then a short test render and then is when the final rendering. All my pictures are not retouched in Photoshop. This will bring you directly from the Indigo renderer. Very effective!

Regards, Frank

____________________________________

Hallo
Wenn Architekten ein Bild erstellen, haben sie wenig Zeit. Es geht darum, das darzustellen, was das Auge erwartet, damit das Bild nicht falsch aussieht. Tiefer zu detailieren dauert oft zu viel Zeit, auch wenn ich es gerne machen würde. Das ist aber auch eine Stärke vom Indigo. Auf das wesentliche konzentrieren, den Rest macht dann der Indigorenderer!. Für meine Projekte habe ich häufig nur 4-5 Stunden Zeit, sie für den Indigo mit 3D-Objekten und Texturen zu versehen. das Grundmodell kommt aus dem CAD-Programm. Dann noch ein kurzes Testrendering und dann kommt schon das finale Rendering. Alle meine Bilder werden nicht im Photoshop nachbearbeitet. Sie kommen so direkt aus dem Indigorenderer. Sehr effectiv!

Gruß, Frank
Regards,
Frank

http://www.cycot.de
Indigo 3.2.2 | Cindigo 3.2.1 | C4D R13 | PC, Win Visa, I7QuadCore, 6Gig Ram

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Zom-B
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Re: House in Spring

Post by Zom-B » Wed May 02, 2012 9:05 pm

I would give MoGraph based Grass a try in your case.
Once you successfully done some you can recycle it on every exterior shot and add some extra realism without any extra cost in render-time ;)

a quick example in the bottom right corner, I did recently:
http://www.indigorenderer.com/sites/def ... large0.jpg
polygonmanufaktur.de

Alain
Posts: 101
Joined: Thu Aug 23, 2007 11:44 pm

Re: House in Spring

Post by Alain » Thu May 10, 2012 11:24 pm

Nice picture !

What's your Hardware, what's the Imageresolution and what's the Rendertime ?

Kind regards
Alain
Win 7 64 Bit, 8 GB RAM, Geforce GTX 480, Blender 2.62, Indigo RT Trial, Blendigo 3.2.12.0

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