Berlin courtyard (abduction/recycling)

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Kram1032
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Post by Kram1032 » Thu Jan 10, 2008 7:34 am

Oh... MY..... ::::::::!!!!! :shock:
how long and on which original res did it render?
What happened with the window in the topmost floor on the farthest away wall
(2nd from left)

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drBouvierLeduc
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Post by drBouvierLeduc » Thu Jan 10, 2008 7:51 am

@kram : I guess someone's watching tv

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Kram1032
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Post by Kram1032 » Thu Jan 10, 2008 8:04 am

Hey, nice thought :)
Yeah, maybe :)

Wedge
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Post by Wedge » Thu Jan 10, 2008 8:29 am

Excellent work BBB, I especially like the night version. The reflection in the puddle is eye catching. :)

All the night version needs is faintly lit stars. :wink:
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BbB
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Post by BbB » Thu Jan 10, 2008 8:58 am

Kram: It cooked for about six hours on my quad at 1600x1200. And yes, there's someone watching TV (always listen to the Docteur ;-)

Wedge: Cheers, I could do these in post, I guess.

Here are a couple of wires and composite images. I've also fixed the UV-mapping issues now so I'll re-cook one of those soon. Doing another angle on the car right now. All I need to do now is get started on this tut.

EDIT: Added a quicky bad weather close-up.
Attachments
CloseUp1.jpg
CloseUp1.jpg (198.31 KiB) Viewed 3481 times
blenderMix2.jpg
blenderMix2.jpg (193.24 KiB) Viewed 3507 times
blenderMix.jpg
blenderMix.jpg (198.17 KiB) Viewed 3507 times
Last edited by BbB on Thu Jan 10, 2008 9:43 am, edited 1 time in total.

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Behrendt
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Post by Behrendt » Thu Jan 10, 2008 9:21 am

Unbelievable! First I thought the first image posted was a photo and the scond image your version of it! Most awesome picture I saw here. Congrats!

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drBouvierLeduc
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Post by drBouvierLeduc » Thu Jan 10, 2008 9:31 am

Thanks for the wires.
I'm still wondering how on earth you managed to uv-map all this.
I remember a video on blender's website showing how to uvmap a model from a photo, (though I didn't quite understood how it worked), did you use that technique ?
The night version is excellent by the way.

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Kram1032
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Post by Kram1032 » Thu Jan 10, 2008 9:49 am

no matter, which angle, it simply is great! O.o
really really amazing!

BbB
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Post by BbB » Thu Jan 10, 2008 9:57 am

drBouvierLeduc
That was going to be the main point in this tut. But it's pretty simple, really. Assuming you have a good, perspective-corrected texture of a facade, the steps are:

1) save it in power-of-two format (1024x1024, 2048x2048, etc.) so as to prevent any UV distorsion problems when unwrapping.

2) Use the image a background in Blender and, when in wireframe mode, create a plane and make it the size and shape of the facade.

3) Add horizontal and vertical edge loops along all the areas where you will have different volumes (edges of windows, windowsills, doors, walls, etc.).

4) Tweak your vertices horizontally and vertically so that non-aligned windows, arched windowframes, and all non-symmetrical elements are closely aligned between texture and polyplane.

5) Start extruding your volumes. That's the tricky bit because you must think hard about which parts of the model will be deeper. Generally it's the window's glass panes. So select all faces apart from those and extrude once by the width of a window-frame. i.e. not much.

6) Then unselect all the wooden window frames and all elements that will have the same depth (like doors, perhaps), and extrude again, this time by the depth of the outside wall.

7) Continue doing this until you end with the last, most protruding elements like cornices and roof edges. It's important to extrude positively, i.e. adding volume, not depth, to your model or you might end up with overlapping faces and all sorts of headaches.

8 ) All you have to do now is project your UVs from view, and if you have a power-of-two texture map, the UVs should fit it like a glove.

9) The last step, which I didn't do properly here but have now fixed, is to take all distorted faces (Those faces like the sides of walls or the underside of cornices that would have been parrallel to the viewing axis when projecting the UVs) and UV-map them manually using "project-from-view" from the right, left, top and bottom views).

SimonLarsen
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Post by SimonLarsen » Thu Jan 10, 2008 10:08 am

Two words:

Dude, OMG! :shock:

--------------------------------

These renders are just absolutely stunning.
6 out of 5 stars and 11 thumbs up from me!

noyb
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Post by noyb » Thu Jan 10, 2008 10:20 am

You get yet another WOW from me. 5* :)

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Marcofly
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Post by Marcofly » Thu Jan 10, 2008 11:27 am

The night version is definitely the best pic i saw on this forum. Chapeau!

Ono for President, Bertrand for Prime Minister!
I am pretty sure you have to make a videotut :wink: .. I tried to follow your 9 points, but either is your english too complicated for me, or my blender knowledge too basic. maybe both..

another good and simple program for screen recording is Camtasia studio (there's a 30-day free version, i think).

Thank you very much for sharing your knowledge, it's a great gift for me and the Indigo community!

ciao!! :D

ps: now i read it more carefully, and it's clear! not sure what the point 9 means, i will read the blender manual.. :wink:
Last edited by Marcofly on Thu Jan 10, 2008 12:12 pm, edited 1 time in total.

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dougal2
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Post by dougal2 » Thu Jan 10, 2008 11:29 am

there's a free one with a similar name:
http://camstudio.org/

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jurasek
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Post by jurasek » Thu Jan 10, 2008 1:20 pm

It's you, right? ;) great image BbB

Image

greetz,
jur

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joegiampaoli
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Post by joegiampaoli » Thu Jan 10, 2008 2:22 pm

BbB
Yes, you have a great machine.....
Yes, you have great software.....
But mostly, you have incredibe workmanship and quality.

Best fucking renders I have seen for a loooooong time!

Keep it up ;)
Joe Giampaoli
Never tie a ship to a single anchor, nor life to a single hope
My Indigo Gallery

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