My first glass.

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CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Mon Sep 03, 2007 2:57 am

It's the very same than the first one, less the circular artifact on their base ^^

Quick tests:

- nudge negative: objects and meshlight are black, sky remains visible around them.

- nudge null: first iterations are around 7% slower than with default value, image looks the same. Default value preferred.

- nudge positively increasing: ojects close to the camera (or light source ? not sure because of the scene setup) are progressively cut away, entering the world of invisibility. Sky remains, alone.

Tests realised with simple MLT.

My conclusion is that nudge distance is not something you want to play with, unless you want a separate pass for sky (dunno how accurate it would be as such).

- - - -

Sorry ana, nice pic btw, reminds me of one of my first render with Indigo :) Omg I'm an highjacker :cry:
obsolete asset

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Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Mon Sep 03, 2007 4:18 am

ok, I see :)

I knew it - lower means slower :D (O.o that rhymes :D)

that black objects thing makes sense :)

and FINALLY a mask mode :D (at least, to mask the sky^^)

Thx for testing :) - I wonder, if you could start a new post with the pics included :) (although, that shouldn't be necessary...)

I know, that it's the same, but I want to see it anyway ;) I guess, there could be some caustic differences :)

Nice first, CTZn^^

ok, back to topic :)

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