
modeled in blender and rendered in indigo.
the shaders turned out perfectly as expected
Rendertime was a little human ~3hrs but I have to cook it a bit longer,
a newer different version is coming up too
what do you think about it

Using an IOR of 1.0 will result in no reflection, 100% transmission, due to the Fresnel equations.garphik wrote:suvakas: cheers man, you are right about the tone map, but whats the glassI think I set the IOR to 1.0, but it should reflect certainly, I have to look in a bit. thanks mate

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