Two interiors (update Oct. 10)
Thanks Gradozero. I actually find getting the right angle one of the most difficult parts of the process. I must have launched 10 different renders with various camera positions before I was happy with this second view. I guess that's where the real art of photography may lie. One thing that would help would be a shift lense (I think both Fry and Maxwell support this), in order to correct the perspective in interior or architectural renders. It would have been great to have it in this particular image.
the first kitchen image is also for me more convincing.. (although both are top works..). i was wondering why, because you get immediately a 'first impression', and the most difficult thing is discovering to which elements this first impression is related to..
IMO the bigger lighting and colour contrast, and the reflections on the backplane on the kitchen (that integrate the environment with the kitschen itself), make your first image more 'natural' than the third one you posted..
ciao!
IMO the bigger lighting and colour contrast, and the reflections on the backplane on the kitchen (that integrate the environment with the kitschen itself), make your first image more 'natural' than the third one you posted..
ciao!
I agree Marco. Because the camera in the second one faces the worktop, you can hardly see any reflection in it. But I actually think the backplane and drawers are not reflective enough. In fact that's probably where the main weakness lies. I'm looking at the original right now and the plastic seems to be more reflective.
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Last edited by BbB on Fri Oct 12, 2007 3:54 am, edited 1 time in total.
Mmmh. I try not to do that unless I have to (like when metals reflects only the black "sky"). The reason is that I find a big frontal reflection of an emitter in an object gives away the CG nature of the shot too obviously. Emitters behind the camera also tend to flatten shadows in the image.
One option would be to model the rest of the room and light it so that it is reflected in the backplate. But the additional bounces would increase render times, of course.
One option would be to model the rest of the room and light it so that it is reflected in the backplate. But the additional bounces would increase render times, of course.
I tell you what BbB thanks for putting me onto that Arroway.de site. I think I shall buy a set a month until I own them all. Works out at around AUD$75.00/set. I've sent them an email asking if they will ship to Australia....fingers crossed.
Marcofly: I see. Sorry. Then again, it depends what effect you want to achieve. If you want an additional light source to create a more illuminated area in a specific part of the scene, then placing it behind the camera will do that. If you want reflections on the floor, then the light would have to be placed in front of the camera, which is difficult in this case. Maybe you could show me in a simple set-up with cubes what you're suggesting.
WytRaven: Yes, Arroway are pros. The concrete textures are absolutely gorgeous. I was less stunned by the wooden floors (I only got those two), which look a bit more artificial, but there's still a great deal you can do with them.
WytRaven: Yes, Arroway are pros. The concrete textures are absolutely gorgeous. I was less stunned by the wooden floors (I only got those two), which look a bit more artificial, but there's still a great deal you can do with them.
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