Two interiors (update Oct. 10)

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CoolColJ
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Post by CoolColJ » Thu Oct 11, 2007 11:23 am

I want an 8 core :(

gradozero
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Post by gradozero » Thu Oct 11, 2007 11:04 pm

The update render is very nice but i prefer the first kitchen render camera angle.

BbB
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Post by BbB » Fri Oct 12, 2007 12:09 am

Thanks Gradozero. I actually find getting the right angle one of the most difficult parts of the process. I must have launched 10 different renders with various camera positions before I was happy with this second view. I guess that's where the real art of photography may lie. One thing that would help would be a shift lense (I think both Fry and Maxwell support this), in order to correct the perspective in interior or architectural renders. It would have been great to have it in this particular image.

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Marcofly
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Post by Marcofly » Fri Oct 12, 2007 12:21 am

the first kitchen image is also for me more convincing.. (although both are top works..). i was wondering why, because you get immediately a 'first impression', and the most difficult thing is discovering to which elements this first impression is related to..
IMO the bigger lighting and colour contrast, and the reflections on the backplane on the kitchen (that integrate the environment with the kitschen itself), make your first image more 'natural' than the third one you posted..

ciao!

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Post by BbB » Fri Oct 12, 2007 12:33 am

I agree Marco. Because the camera in the second one faces the worktop, you can hardly see any reflection in it. But I actually think the backplane and drawers are not reflective enough. In fact that's probably where the main weakness lies. I'm looking at the original right now and the plastic seems to be more reflective.

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Marcofly
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Post by Marcofly » Fri Oct 12, 2007 1:57 am

try adding a third frontal, warm-coloured meshlight , pointing and lighting the bottom.. just to break the uniformity..
i wouldn't make the mats more reflective, but give them something to reflect, instead..


:wink:

BbB
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Post by BbB » Fri Oct 12, 2007 2:42 am

Mmmh. I try not to do that unless I have to (like when metals reflects only the black "sky"). The reason is that I find a big frontal reflection of an emitter in an object gives away the CG nature of the shot too obviously. Emitters behind the camera also tend to flatten shadows in the image.
One option would be to model the rest of the room and light it so that it is reflected in the backplate. But the additional bounces would increase render times, of course.

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WytRaven
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Post by WytRaven » Fri Oct 12, 2007 3:14 am

Bah! render times! I'm up to 153h on my second Cut Crystal test. 4 hour renders are for wimps! :twisted:
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

BbB
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Post by BbB » Fri Oct 12, 2007 3:16 am

Yes but you're a mad scientist so that doesn't count :wink:

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WytRaven
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Post by WytRaven » Fri Oct 12, 2007 3:17 am

:shock:

ok...so that's probably true...fair point :lol:
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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WytRaven
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Post by WytRaven » Fri Oct 12, 2007 3:19 am

That is a gorgeous scene by the way. Funnily enough I'm impressed most by the small section of brick work that can been seen outside in the original render than anything else :P
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

BbB
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Post by BbB » Fri Oct 12, 2007 3:53 am

That brick section is just an optical illusion. Only a texture on a flat diffuse mat. Simple as it gets. I'm still waiting for MPD to start using my growing collection of stone wall textures.

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Marcofly
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Post by Marcofly » Fri Oct 12, 2007 4:19 am

maybe i did't explain well what i wanted to suggest. :oops:

i was talking about a meshlight that illuminates a portion of the bottom, not a frontal light pointing the kitchen. Just to create some diffuse reflections on the floor, not to illuminate the scene (like an open door or a window..)

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WytRaven
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Post by WytRaven » Fri Oct 12, 2007 4:20 am

I tell you what BbB thanks for putting me onto that Arroway.de site. I think I shall buy a set a month until I own them all. Works out at around AUD$75.00/set. I've sent them an email asking if they will ship to Australia....fingers crossed.
:idea: "A foolish consistency is the hobgoblin of little minds..." - Emerson 1841

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Post by BbB » Fri Oct 12, 2007 4:27 am

Marcofly: I see. Sorry. Then again, it depends what effect you want to achieve. If you want an additional light source to create a more illuminated area in a specific part of the scene, then placing it behind the camera will do that. If you want reflections on the floor, then the light would have to be placed in front of the camera, which is difficult in this case. Maybe you could show me in a simple set-up with cubes what you're suggesting.

WytRaven: Yes, Arroway are pros. The concrete textures are absolutely gorgeous. I was less stunned by the wooden floors (I only got those two), which look a bit more artificial, but there's still a great deal you can do with them.

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