Show off your final renders
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Zom-B

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by Zom-B » Fri Oct 26, 2012 4:17 am
Hey guys,
I converted the
Daz 3D Dragon Slayer scene to Indigo and reworked it,
regarding higher rez textures and different Light setup.
I did some low level PS postwork, nothing fancy, just some minor color correction and fixing some little displacements issues and adding vignetting
**EDIT**
A updated version can be found
here
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Attachments
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Last edited by
Zom-B on Mon Oct 13, 2014 1:35 am, edited 1 time in total.
polygonmanufaktur.de
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CTZn
- Posts: 7240
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by CTZn » Fri Oct 26, 2012 5:22 am
Nice Arthur.
Too bad there's no perceptible depth of field !
Personally I'm finding that the picture could gain in drama with a darker ceiling and columns, to emphase more on the dragon silhouette. That's perhaps just a matter of balancing layers along with the dradon fill light ?
Nice feeling overall

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Zom-B

- Posts: 4701
- Joined: Tue Jul 04, 2006 4:18 pm
- Location: ´'`\_(ò_Ó)_/´'`
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Contact:
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by Zom-B » Fri Oct 26, 2012 5:37 am
No Layers were harmed for the final rendering, since I had quite some Displacement on the Dragon and SS3
I plan to give that scene another try with some fog medium and maybe some DOF blur too,
but the blur often creates the illusion of a macro-shoot

polygonmanufaktur.de
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CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
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by CTZn » Fri Oct 26, 2012 2:08 pm
In all cases I'm expressing a personal preference within a wide range of possibilities, it's all up to the artist
The dragon is that kind of character that would benefit from an hypothetical ISL based subdivisions, where new triangles would be created only around the silhouette line (cosTheta based subdivision shader). That's not possible yet.
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