Hey franky,
setting a color to 204 isn't to set it up beeing gray at all. Problem about that RGB system is that in nature barly anything crosses the ~200 line, so everything above it is simply unrealistically ehite (and therefor reflective!)
You need to use that rule for every color in you scene (and should for 3D in general!).
So even your 255 red lamp over the table should have a max value of 204 in the red chanel etc.
Also textures you use can cross that limit, so you need to edit them and darken them...
Also a Phong material etc. needs to be set down to max 204!
So you need to fix that for walls, shelves, pillows, bowls, dishes, kitchen area etc. ....
having all scene edited by that way you can finally raise the tonemapping so its white on your screen again

But it should render way faster now with less Fireflies!
Having some extra geometry outside that isn't visible should indeed slower your rendering, not that much, but its always better to disable everything that isn't needed, since Indigo also calculates light outside you camera view...
Since the main noise seems to come from the sun, the problem lies here. Your whole interior is lit by "caustics" that are generated from the sun goint through the glass windows. A quick workaround would be to open some windows and let soime air in... well... actually some direct sunlight
Overall rendering MLT+BiDir should be more efficient here, but not that fast in general.
Don't forget to update Indigo to the latest stable build for some speed up and less noise too
Last Little geek hint for a minimal speedup would be to set the roof texture to pure black diffuse,
by that Indigo doesn't need to calculate the bounce (pure black = direct kill of the ray) that would go out to space anyway!
(same for outer walls aren't in the back area that is visible in the image)