This is strange: Caustics and fog (volumetric ss) don´t appear on reflection and refraction.
Iv found a picture from IanT that does exactly what indigo is not doing for me:
http://www.indigorenderer.com/forum/vie ... &start=116
i tried every render configuration possible and material type and always the same. It seems to me that indigo should do that with no much more effort. what am i doing wrong?
Already found the ideal parameters for the perfect render but, no caustics and fog on mirrors or trough glass:
Code: Select all
<super_sample_factor>5</super_sample_factor>
<metropolis>true</metropolis>
<large_mutation_prob>0.400000006</large_mutation_prob>
<max_change>0.3000000119</max_change>
<max_depth>32000</max_depth>
<max_num_consec_rejections>32000</max_num_consec_rejections>
<bidirectional>true</bidirectional>
<hybrid>true</hybrid>
<bih_tri_threshold>512000</bih_tri_threshold>
<ray_origin_nudge_distance>0.0001</ray_origin_nudge_distance>Don't understand why the light glare on the mirror is bigger in the mirror reflection (using specular with high ior).
Than I have put a sheet of glass in front of the left sphere caustics and fog. They disappeared: why the sheet of glass turns that sphere shadow so dark? Not realistic (the glass has density 0).
well, for now I would like to know how to have a mirror behaving like a mirror, and a transparent glass that does not hide some effects that I enjoy.
Help appreciated.

