unefficient lights

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chocochoc
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unefficient lights

Post by chocochoc » Fri Nov 04, 2011 6:39 am

Hi all,

I got a problem which certainly has a "tip" solution :

When using lights with small sufaces, even if I boost the power like crazy, my little spotlights are far too weak to light a room and only appear as little white dots :

If I use the same setting on a large plane, then it works better....can't I get powerfull little spotlights like they have in elevators and swimming pools ?

Thanks
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CTZn
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Re: unefficient lights

Post by CTZn » Fri Nov 04, 2011 6:47 am

How many emitting triangles are in the scene ? Also, did you try lumen for emission ? And rendering mode please :)
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chocochoc
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Re: unefficient lights

Post by chocochoc » Fri Nov 04, 2011 7:05 am

Hey CTZn :)

I'm sorry but I'll be noobing it from the beginning to the end :

-I couldn't find some "scene info panel" and I couldn't know how much triangles I have.

-In the emitters attribute I can chose the layer, the base emission color (I can chose blackbody, RGB, tabulated etc) but nothing named "Lumen". Then I got the power efficacy and ies path...

So the only Info I can provide in the end is the rendering mode :

I tride bidir path and bidir MLT but both didn't solve it :(

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CTZn
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Re: unefficient lights

Post by CTZn » Fri Nov 04, 2011 7:15 am

You need the new SkIndigo I think, try the 3.2.0 combo out did you !?

Also there used to be an UI button in the SU editor, providing more options.
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chocochoc
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Re: unefficient lights

Post by chocochoc » Fri Nov 04, 2011 7:49 am

I already got that UI button checked, however I'm installing 3.2 to see !

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chocochoc
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Re: unefficient lights

Post by chocochoc » Fri Nov 04, 2011 8:44 am

Just wanted to let you know I found the lumen story, but it was already set by default.

Anyway, by setting up the base emission settings I found a gain input I maximized and....tadam I can make my lights brighter than the sun :p

Thanks for your help !

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