this is what i get with one mesh emitter lamb object

if you have reinhard-tonemapping enabled, increasing the gain of the emitter wouldn't change much. You'll have to play with the tonemapping settings, for expamle:spy wrote:how to increase mesh emitter energy.
Code: Select all
<tonemapping>
<reinhard>
<pre_scale>1</pre_scale>
<post_scale>3</post_scale>
</reinhard>
</tonemapping>... or use an 6500k blackbody emitter and a whitepoint set to "D65"CTZn wrote:You can set the camera white point lower than it is now for instance, that will shift the reddishness. Try a "D50" or a "B" maybe...
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