Overgrown interior, fog, light rays, etc.

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ENSLAVER
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Overgrown interior, fog, light rays, etc.

Post by ENSLAVER » Tue Apr 20, 2010 4:56 am

interiorivy_original_2.jpg
Original
Just opened an old scene to play with in indigo. It was originally a very clean interior render, but I decided to have some fun ;p

I might redo some stuff here, take some ivy off the windows, fix the grass, add water. I forgot to up the super-sample, so it was left on x2, also might replace the ivy leaf meshes with something not so flat and some rubble, who knows... If I ever get around to it.

~20 hours, not bad on my old phenom x4



And a couple of heavily photoshopped versions, just for fun:
interiorivy_gb1.jpg
Shooped
interiorivy_red.jpg
red

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PureSpider
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Re: Overgrown interior, fog, light rays, etc.

Post by PureSpider » Tue Apr 20, 2010 5:38 am

:shock: That is AMAZING!
Now, get the gardener to clean the mess! :lol:

StompinTom
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Re: Overgrown interior, fog, light rays, etc.

Post by StompinTom » Tue Apr 20, 2010 5:46 am

Very nice, man!

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Pibuz
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Re: Overgrown interior, fog, light rays, etc.

Post by Pibuz » Tue Apr 20, 2010 5:52 am

It somehow reminds me of the scenario you could see in the movie "Batman and Robin", after the scientific laboratory disaster which leads to the creation of Poison Ivy! :D

VEEEERY intense!

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CTZn
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Re: Overgrown interior, fog, light rays, etc.

Post by CTZn » Tue Apr 20, 2010 12:38 pm

Very nice finition, scene looks perfect.

e: Did you try to displace the ground ?
obsolete asset

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ENSLAVER
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Re: Overgrown interior, fog, light rays, etc.

Post by ENSLAVER » Tue Apr 20, 2010 4:42 pm

Thanks :wink:

CTZn wrote:Very nice finition, scene looks perfect.

e: Did you try to displace the ground ?

No, just bump, set to around ~30 in maxigo. I haven't had time to play around with displacement yet. :lol:

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lycium
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Re: Overgrown interior, fog, light rays, etc.

Post by lycium » Tue Apr 20, 2010 9:37 pm

zomg, another amazing scene from you! :shock:

i'm looking forward to posting the other one of yours i'm (still) rendering ;)

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