Hi!
Thanks for reassuring me regarding the env.map's brightness.
Regarding the pictures on the wall, I took them from
http://www.cgtextures.com, in the "Splatter" section - except I changed the red paint to black in Photoshop.
The floor's texture is from CGTextures again, under the "Marble > Noisy" section.
I'm not at home so I can't give you the IOR/Exp settings right now but if you want them I can post them later on.
I suggest you put the emitters on a different light layer and then adjust their power while the render is running with the layer blending option.
That's what I did, but I lowered them a lot because I had bright white balls, and I wanted to get some kind of "natural incandescent light" feeling.
I used the same "fluorescent-cool" preset for all the lights (including the one on the right).
But I'll work on different light powers later on.
@Suvakas=> thanks for your comment. I showed this picture just to illustrate the fact that I don't get any radiance from the lights - they don't seem to be emitting light around them... This is probably due to the light power too, but when I raise the blending setting I lose this "bright yellow" feel...
Maybe I should start with an incandescent light preset (very yellow), so I can keep this yellowish feel even when raising the power and blend settings...
@Pibuz=> I quite like the current couch's material, but I also agree that a fabric material would be better.
I actually think that a leather material looks best with more detailed models (creases and bumps showing that people have been sitting on it), which is not the case here.
I also want to add a book on the table, lower the reflectivity of the table's material, and add a couple of car-keys or house-keys in the foregrown to liven up the scene. I'm also going to lower the brightness of the plants' leaves' because they look so "plastic-made".
Many thanks again for your comments and help guys!
