My desk / room

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BZ Win
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My desk / room

Post by BZ Win » Tue Oct 31, 2006 8:57 am

Well, yeah... :p

Image

Thats all I have so far... the desk is accurate in scale.

I have a couple of questions... Idiot ones :p

I have the emit on the lamp up fully, but yet my scene is not as bright as I want it... is there a way to further brighten the scene? (while keeping the one lamp)

Also, how can I make the screen brighter, assuming A texture can't be used as an emmiter.

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manitwo
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Post by manitwo » Tue Oct 31, 2006 9:50 am

is there a way to further brighten the scene?
experiment with tonemapping settings, for example:
<tonemapping>
<reinhard>
<pre_scale>1</pre_scale>
<post_scale>3</post_scale>
<burn>0.5</burn>
</reinhard>
</tonemapping>
Also, how can I make the screen brighter
higher the texture gain. (tip from u3dreal)

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BZ Win
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Post by BZ Win » Tue Oct 31, 2006 11:53 am

Ah, ok, thanks.

For reference:

Ive decided to scrap the current room, and start again from scratch. Too many small anomalies.

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BZ Win
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Post by BZ Win » Wed Nov 01, 2006 10:40 am

Im remodeling the desk & the dresser again.... Second time over sucked.




Image

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BZ Win
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Post by BZ Win » Thu Nov 02, 2006 10:08 am

Oh, joy... finally did a desk and dresser I am happy with... My PC case is going to be a pain in the ass, tho...

Image

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skypa
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Post by skypa » Thu Nov 02, 2006 12:01 pm

Wow, people still have those lamps? :p Looks good modeling-wise though. :)

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BZ Win
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Post by BZ Win » Thu Nov 02, 2006 12:05 pm

Yeah, we have about 3 of those around the house...they suck :p

Small update:
remodeled the dresser and desk
Added subwoofer
Added Monitor
Added basic PC case. (can't figure out the line down the middle of it, tho :\)

Image

atmmatt
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Post by atmmatt » Thu Nov 02, 2006 1:19 pm

I really like the lamp, great effect.

Did you make a non transparent hood and then have a "lightbulb" emitter inside?
"To be, or not to be" That is a question?

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BZ Win
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Post by BZ Win » Thu Nov 02, 2006 1:23 pm

Yeah, the shade is a mesh (diffuse material) and then a light bulb sized mesh emitter inside it.


EDIT: Added a chair to the scene, which will be redone...again :p Oh, and the start of a lappy.

http://bzfusion.net/blender/myroom/render4.png

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BZ Win
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Post by BZ Win » Sat Nov 04, 2006 8:06 am

Update....yes I do have that many flashlights... :D

I kind of gave myself a stereo upgrade too :p

Image

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afecelis
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Post by afecelis » Sat Nov 04, 2006 8:38 am

wow! nice! :shock: Is everything in your scene mesh emitters? I mean the lamps and the window? Are you using reinhard or linear tonemapping?
If linear, which values are you using?
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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zsouthboy
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Post by zsouthboy » Sat Nov 04, 2006 9:21 am

Looking good so far.

Take your computer step by step, and you'll get it.

My box looks like this:
Image

Though, that's an older pic.

I'm in process of doing a "My Room" thing too, but mine won't be nearly as neat as yours.

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BZ Win
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Post by BZ Win » Sat Nov 04, 2006 10:28 am

@ afecelis:
I am using reinhard. I never learned how to use linear :D

Thanks, zsouthboy, I think ill start on my box now. (well, the detail.)

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afecelis
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Post by afecelis » Sat Nov 04, 2006 10:50 am

those are amazing results for Reinhard's automatic values! well done!
In my case Reinhard tends to make my scenes look too dark. What values are you using in pre/post scale and burn?

oh yes, and is your window a mesh emitter as well? or is it sunlight comin in? :wink:
keep it up! :D
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d

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BZ Win
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Post by BZ Win » Sat Nov 04, 2006 10:52 am

Oh, I did change the reinhard values, I forgot to add that to my last post, sowwy :p


I have a burn of .6
Pres is 1
and Post is 3

Oh, and I have a mesh emitter outside the window, the window itse;f is a glass material.

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