Get feedback from others on your works in progress
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rikokun
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by rikokun » Tue Oct 10, 2006 2:03 am
Can someone tell me, why is Indigo acting like this? :

I'm using Blender 2.42 and i was trying to render the picture in versions 0.5 and more. It still looks like this.
It's subsurfed and smoothened meshes. I tryed to turn off smoothing, but that make it even worse... T_T
Hint anyone?
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TjGk
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- Location: Rochester, NY
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by TjGk » Tue Oct 10, 2006 2:19 am
Remove doubles and recalculate normals outside. That usually fixes problems of that nature for me.
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rikokun
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by rikokun » Tue Oct 10, 2006 2:33 am
Tryed and it's still the same T_T
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TjGk
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by TjGk » Tue Oct 10, 2006 4:39 am
Hmm...Are you trying to put a texture on the bed? I can't think of what would be doing this, aside from one other thing. You said the mesh was subsurfed? Try applying the modifier (converting it completely to a mesh; make sure to make a copy and move it to another layer in case it needs to be edited).
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rikokun
- Posts: 58
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by rikokun » Tue Oct 10, 2006 7:29 am
I did that too. Still the same...
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rikokun
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by rikokun » Tue Oct 10, 2006 10:56 am
Hum... I have remodeled it, tryed to avoid two vertexes on the same place and it seems to work. Here is screenshot:

edit: cleaner overnight render
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rikokun
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by rikokun » Wed Oct 11, 2006 9:25 am
Two new WIP pictures. Again, the pillow have sort of outline for some reason... I will have to model it again.

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rikokun
- Posts: 58
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by rikokun » Sun Oct 15, 2006 10:09 am
Didn't have much time for modeling this week, so no much of progress. Anyway, here is some screenshots of the little i have done:

Unfortunately, while i was working on this, i didn't have any idea what to do with the empty white walls. I think i do know now, hope it will not liiks stupid ^_^
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manitwo
- Posts: 1029
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- Location: Tirol - Austria
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by manitwo » Sun Oct 15, 2006 12:39 pm
go on - i'm looking forward

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rikokun
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by rikokun » Sun Oct 15, 2006 11:04 pm
WTF? Refflection on diffuse material? O_o

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manitwo
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by manitwo » Sun Oct 15, 2006 11:19 pm
i think thats no reflection - thats reflected light.
did you use "1 1 1" for white??
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rikokun
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by rikokun » Sun Oct 15, 2006 11:30 pm
No, 0.9 0.9 0.9
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manitwo
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by manitwo » Sun Oct 15, 2006 11:32 pm
Try 0.8 0.8 0.8 and see if its getting better. Indeed weird

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rikokun
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by rikokun » Mon Oct 16, 2006 12:42 pm
Ok, i have set it up to .8 .8 .8, but i don't know if it works, cause it's not that much visible on current render. But there is something wrong with closet doors... Hope i will not have to remodel the closet T_T
If it will not be working, i will do just the doors from other mesh.
edit: argh! my server went offline because i forgot to pay for it. I had to use some free hosting service and hopefuly my server will be online soon again.
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