Get feedback from others on your works in progress
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timeless
- Posts: 5
- Joined: Sun Oct 01, 2006 3:06 am
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by timeless » Sun Oct 01, 2006 3:20 am
I just discovered indigo, this is my first try with it. Here is a link to my WIP over at blenderartists:
http://blenderartists.org/forum/showthread.php?t=78074
Here is what I got in indigo:
I put the png of the paneling in the folder with indigo.exe, so I don't know why it is not showing up. Also, this is after 16 hours! I love the reflections of the blinds on the table, I never got anything like this in blender's internal renderer. But the noise, I don't know if it will ever clear up.
Thanks for any tips.
Last edited by
timeless on Sun Oct 01, 2006 5:44 am, edited 1 time in total.
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manitwo
- Posts: 1029
- Joined: Wed Jul 05, 2006 4:50 am
- Location: Tirol - Austria
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by manitwo » Sun Oct 01, 2006 4:33 am
hi timeless
i dont know if you know but avoid pure-white-diffuse-materials.
With pure white the noise will stay longer.
Instead of 255/255/255 use 215/215/215 or something.
Using a wider range of colors will reduce also the rendertime. (not every object white for example).
Hope this helps. keep it up

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eman7613
- Posts: 597
- Joined: Sat Sep 16, 2006 2:52 pm
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by eman7613 » Sun Oct 01, 2006 5:26 am
"why didnt i think of this" moment herehr ;p ive had trouble getting anything but jpgs to work with indigo, so just my advice to you. looks good, hope to see it with the textures!
edit: also i dont know if you know, but the files asociated with the render should be in the smae spot as the xml (unles you go into it and tell it the correct path)
Yes i know, my spelling sucks
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timeless
- Posts: 5
- Joined: Sun Oct 01, 2006 3:06 am
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by timeless » Sun Oct 01, 2006 6:09 am
thanks for the comments. everything in the scene uses the default, light grey texture except the side of the stairs, which is a UV mapped image of paneling and the blinds which have a translucent texture.
I was following the suggestions from the indigo/blender tutorial to use png files. I changed it to jpgs am rerendering now. It's been 12 mins, but I can already see that the paneling is there now, so thanks for the tip.
Also, I changed all the default grey to a darker grey. Once I get the technical stuff figured out, I'll go back to adding textures to the rest of the meshes.
Any tips for doing quick renders indigo? or should I just make a alternate light set up for quick renders with blender's internal?
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timeless
- Posts: 5
- Joined: Sun Oct 01, 2006 3:06 am
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by timeless » Mon Oct 02, 2006 8:50 am
well, 26 rendering hours later...
Looks like the texture is there, but looks weird
and, still very noisy.
i'll keep working on it, perhaps when i get the rest of the textures there it will help
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eman7613
- Posts: 597
- Joined: Sat Sep 16, 2006 2:52 pm
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by eman7613 » Mon Oct 02, 2006 9:36 am
what is the texuter normaly suposed to look like/?
Yes i know, my spelling sucks
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eman7613
- Posts: 597
- Joined: Sat Sep 16, 2006 2:52 pm
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by eman7613 » Mon Oct 02, 2006 12:17 pm
that is weird O.o dont know what that is about but that gen3 thing is powerful! im goign to use that often!
Yes i know, my spelling sucks
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timeless
- Posts: 5
- Joined: Sun Oct 01, 2006 3:06 am
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by timeless » Mon Oct 02, 2006 3:09 pm
yea, the gen3 script was interesting. i used it in the first render you see with the plant. however, i never got it just right. so, by the final version you are seeing of the plant here, i just modeled the leaves individually. it was a simple shape (just a plane, divided a few times), and i think it looks better.
there aren't any stems yet, i am waiting to see if it needs them.
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