Something industrial

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BbB
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Something industrial

Post by BbB » Mon Mar 10, 2008 9:13 pm

Hey guys,
Here's a wip I've been working on for some time now. The idea came to me when modeling the heavy-industry background for my red pin-up. I'm not quite sure where it's going. Maybe some kind of futuristic and decayed landscape. Any suggestion welcome.
I've been modeling from references found at CGTextures. This is a 1.0.4 render. The wip is actually a little more advanced now, and some of the elements, like the concrete wall, have changed so I'll post more pics later tonight.
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Pibuz
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Post by Pibuz » Mon Mar 10, 2008 9:29 pm

..no words..
it's already stunning... :oops:

Stinkie
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Post by Stinkie » Mon Mar 10, 2008 9:29 pm

Very nice. How about some 'post nuclear' mutants? ;)

Just checked your site (again). Some awesome stuff there.

BbB
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Post by BbB » Tue Mar 11, 2008 12:34 am

Thanks Pibuz, Stinkie. Dunno about mutants, but post-nuclear in general seems like a good way to go.
(Reminds me I got to update that site.)

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aleksandera
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Post by aleksandera » Tue Mar 11, 2008 1:48 am

The grey "thing" at the bottom of the right side has no texture.
Otherwise perfect!

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aleksandera
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Post by aleksandera » Tue Mar 11, 2008 1:53 am

O, yeah, and the scene needs somthing organic shaped.
Some plant steam without leaws would be fine!

Newermind it's yust a suggestion.....

Regards,

Aleksander

BbB
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Post by BbB » Tue Mar 11, 2008 5:37 am

aleksandera
Cheers Alex. You're right about the grey "ramp". It's textured now, but I'm thinking of changing it. Or at least working on the map.
I think I'm going to work on the general architecture of the scene now - trying to decide where I want to go with it - before I return to the small details. But dead vegetation is definitely something I'm considering. I'm sure it would fit well. The catch there is to try to keep the poly count relatively low...

Vanessa07
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Post by Vanessa07 » Tue Mar 11, 2008 8:17 am

Would be great with a fluid simulation, but difficult to do in low poly?

BbB
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Post by BbB » Tue Mar 11, 2008 10:11 am

Yep. Trying to add some water right now, and scratching my head over it....

BbB
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Post by BbB » Tue Mar 11, 2008 11:10 am

Ok, here's a first water test. Will have to get darker. Still playing with it...
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aleksandera
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Post by aleksandera » Tue Mar 11, 2008 11:32 am

Getting better and better!
Sorry abaut before - didnt notice this is under "works in progress".

Keep it up!!

Regards

Aleksander

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aleksandera
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Post by aleksandera » Tue Mar 11, 2008 12:04 pm

Em, abaut the water; this would be the right place to use displacement,
since there are to many sharp edges in the whole picture.
And maby the concrete wall needs some (low poly) destruction,
at least on the edges.

I'm reading your minds, am I?

Regards,

Aleksander

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zsouthboy
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Post by zsouthboy » Tue Mar 11, 2008 12:10 pm

God I envy your texturing (your modelling too, but especially your texturing) ability.

It already looks great.

Some garbage floating on the water, some leftover crates, cracks in concrete with sprigs of grass/weeds poking out, etc. would look good.

BbB
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Post by BbB » Tue Mar 11, 2008 7:58 pm

zsouthboy: Thanks man, much appreciated. I'm planning to dirty things up further when I'm done with setting up the scene.

aleksandera: Yes, you're reading my mind. Here's some displaced water. I'm still pondering what to do with the concrete walls. I could dirty them up, or I could "dress" them with props (ramps, metal plates...).

I think I'll stick to this POV from now on.

Still a lot to do of course...
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WithWater.jpg
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Big Fan
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Post by Big Fan » Tue Mar 11, 2008 8:33 pm

great so far 8) -perhaps some randomly orientated crates and old junk etc on top of concrete area - also I think the cylinders are just a little shiny given their rusted state showing at the top and should show some unevenness by welds along plate edges (usually this stuff is made from rolled sheets 6m x2.4m)

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