Yet another interior scene

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kadajawi
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Yet another interior scene

Post by kadajawi » Fri Dec 07, 2007 12:24 pm

Still alot of work to do. Except the sofas and the textures everything is my own stuff/design.

I'm not too happy with the speaker material (so colourful) and with using the same texture on furniture and floor/ceiling/wall. A bit overused maybe. :lol:
And maybe someone has an idea how I could do a material for the speaker cover.
http://nubert.de/zoom/nb_bg_farben.jpg That's the material used in reality.

The renderings could need more time :( , rendered on a 2.6 GHz Athlon 64 X2. I denoised the renderings, which was a bit bad for the details, but the noise was awful.
Attachments
im1196879800 11h 10min.jpg
Rendered for 11 hours, somehow there is the wrong texture on the ceiling.
im1196879800 11h 10min.jpg (144.17 KiB) Viewed 15997 times
im1196894365 9h 12min.jpg
9 hours.
im1196894365 9h 12min.jpg (148.33 KiB) Viewed 15997 times

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CTZn
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Post by CTZn » Fri Dec 07, 2007 4:59 pm

Nice pics, beware on using too much bump... My eyes are hurt by so many straight lines 8) Mainly the differences between beveled or not edges makes a big difference to me, he !?!
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Kram1032
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Post by Kram1032 » Sat Dec 08, 2007 2:28 am

Lol, before I scrolled down to see your post, I knew, the first thing anyone's going to say, will be "bevel those edges" in one way or the other^^

You can simply reduce the saturation of your speakers and the colour should be fine ;)

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Marcofly
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Post by Marcofly » Sat Dec 08, 2007 2:30 am

try using a dark grey phong with ior 1.2, exponent 500 , with a bump map like this..

did a quick test and it's ok, i think.. just set the texture scale to fit your object..

Nice images!
Marco
Attachments
PlaneBump.jpg
PlaneBump.jpg (575.39 KiB) Viewed 15895 times
im1197035354.jpg
im1197035354.jpg (171.68 KiB) Viewed 15896 times

kadajawi
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Post by kadajawi » Sat Dec 08, 2007 10:17 am

Should have seen it coming :lol: Yeah, some objects weren't beveled. Changed that now, I hope I didn't forget anything.
I've also reduced bump a bit now. Will have to wait for the next pictures.

I tried reducing saturation, but probably not enough. Reduced it a lot now, curious how it will turn out.

Thanks Marcofly, that looks pretty good. I'm currently rendering a test with beveled edges and your material :)

The following renderings are from before doing these changes. Thought I'd share them nevertheless.
Attachments
im1196987423.jpg
Played around with IES a bit yesterday. Strangely the image didn't clear up, actually only more and more fireflies appeared :(
im1196987423.jpg (200.78 KiB) Viewed 15825 times
im1197036336.jpg
Test of a leather bump map and test with the reason I've started modelling this room. Not sure if the leather is good like that, I think it's a bit too small and too bumpy?
im1197036336.jpg (213 KiB) Viewed 15826 times

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Kram1032
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Post by Kram1032 » Sat Dec 08, 2007 11:31 am

hum, strange...
Could it be, that the new camera bloom increased again the amount of fireflies?

I like the cell phone: It's perfectly bevelled :P

In my opinion, the TV still is too edgy... It looks sooo solid.
Like an LCD or a plasma with the depth of an old screen...

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CTZn
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Post by CTZn » Sat Dec 08, 2007 4:32 pm

Hey Kram, are you mocking someone now ? :twisted:
Could it be, that the new camera bloom increased again the amount of fireflies?
Or the IES...
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Kram1032
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Post by Kram1032 » Sat Dec 08, 2007 10:52 pm

No, just a question. It might be, as it's something new. New stuff usually changes old stuff... and one single line of code could destroy everything.

Yeah, or the IES... OR BOTH O.o

kadajawi
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Post by kadajawi » Mon Dec 10, 2007 9:05 am

Kram1032 wrote:hum, strange...
Could it be, that the new camera bloom increased again the amount of fireflies?

I like the cell phone: It's perfectly bevelled :P

In my opinion, the TV still is too edgy... It looks sooo solid.
Like an LCD or a plasma with the depth of an old screen...
:P It's a multifunctional cell phone, you can use it to shave as well, so the edges need to be razor sharp. :twisted: :P

Not sure if the camera bloom is the reason, or maybe IEM. I think the reflections on the speaker make for the fireflies, but like that?

Hm, the TV is about 10 cm thick, I think for such a large screen that is ok :) It's a rather... uh, simple and solid design, but I can't think of anything better looking/better fitting in this scene.

I'm currently doing the kitchen and dining room... still a lot to do. :(
Attachments
im1197064062.jpg
Another rendering, with beveled edges and updated textures. I messed the speaker up, it's inside the cabinet :( It's actually standing on spikes. Cooked for about 30 hours, 1940 spp. This is going to take a looooong while for the final renderings (luckily
im1197064062.jpg (311.55 KiB) Viewed 15696 times

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Kram1032
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Post by Kram1032 » Mon Dec 10, 2007 9:39 am

yeah, it'll be a long time render, indeed...
But now, the models look pretty nice :)

I dunno... I think, flat screens are flatter than 10 cm. I mean, it depends... but still...

kadajawi
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Post by kadajawi » Mon Dec 10, 2007 10:01 am

I think the thinnest is about 1 cm now... but I think that is pretty insane. Maybe I'll make the LCD thinner, though big ones are not THAT slim. Hm, now that I think about it... the 32" that my parents have should be about 8-10 cm thick, though the thickness varies, at the corners it is slimmer. At least that's what my memory tells me, can't check right now. At least it's not the slimmest.

The one in the rendering looks massive also because of the material and the blocky design I think.

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Kram1032
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Post by Kram1032 » Tue Dec 11, 2007 3:04 am

yeah, that might be it...
try to deblock the design :D (the material maybe too, but I guess, the design does most)
If that TV wouldn't be able to show trueres (higher than ultrahighres^^) + full dynamic range (FDR, better than HDR xD) and full-3D images, I wouldn't buy it, with that design^^

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CTZn
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Post by CTZn » Tue Dec 11, 2007 4:55 am

Anyway, go on kadajawi, looks promising so far !
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ViennaLinux
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Post by ViennaLinux » Fri Dec 14, 2007 9:07 pm

damn looks fine.

Where do you all get this nice textures. I really need to take out my Nikon DSLR and make some nice textures. Lightsetup in Indigo always look great so what you need next are great textures in my eyes but there are very few good free available.
Core2duo e6600 @ 3.1GHz watercooled at default VCore ^^

BbB
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Post by BbB » Fri Dec 14, 2007 11:26 pm

There are a lot of good photos on www.cgtextures.com
Most of them cannot be used in their raw form but with a bit of work in Photoshop (create bump and spec map, make tileable, etc.) you can do wonders with them. A lot of hard-core commercial artists use them as the starting point for their textures. Well worth a look!

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