Get feedback from others on your works in progress
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suvakas

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by suvakas » Tue Aug 07, 2007 3:19 am
I made my second animation test with Indigo.
Wanted to check out the new halt samples parameter. The scene itself is just a random greeble. Nothing fancy.
Every frame is rendered until 18 samples per pixel using PT + bidir. (yeah..way too noisy...)
It took around 16 hours to complete on my 1,6 ghz amd with 300 MB's of ram.
(approx 10 min per frame)
A small shot..
..and the link to animation:
Greeble (divx)
Well..I wonder how good a quad core could be for doing anims...
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DaveC
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by DaveC » Tue Aug 07, 2007 3:23 am
That is brilliant! It'd be great if the camera was following some curved path but always pointing ahead. A nice tour of the "greeble-room"
Great anim. Very consistent noise levels.
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suvakas

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by suvakas » Tue Aug 07, 2007 3:28 am
DaveC wrote:Great anim. Very consistent noise levels.
Yes, indeed. Halt samples is a lot better than using time to stop the render.
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manitwo
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by manitwo » Tue Aug 07, 2007 4:52 am
nice!
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psor

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by psor » Tue Aug 07, 2007 5:10 am
Sooo coool!
*thumbs up*
take care
psor
"The sleeper must awaken"
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crc
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by crc » Tue Aug 07, 2007 6:59 am
That's really cool!!!
Much smoother than I would have thought.
A question of how this is set up-
My guess is you set up different scenes in Blender, than you render them all with the halt time set, than what do you use to put them back together?
And how many scenes? or is there an animation tool in blender where you set a start/stop for the camera and it does the tweening for you?
just curious if i can throw some more requests at Whaat for the Skindigo exporter?:shock:

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suvakas

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by suvakas » Tue Aug 07, 2007 7:12 am
I use 3ds Max.
No multiple scenes output or something like that. Animation is build into Max exporter. It exports a new frame as soon as the previous frame gets done. Everything is automatic and igs scene requires the same amount of disk space as for still image rendering.
Finally I used VirtualDub to render the png files into *.avi
So all you need for doing animations in Max is a fast cpu - which i don't have

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Kosmokrator
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by Kosmokrator » Tue Aug 07, 2007 7:22 am
great man...looks nice!!!
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
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CoolColJ
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by CoolColJ » Tue Aug 07, 2007 8:41 am
Greeble = awesome sci fi spaceships and models

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OnoSendai

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by OnoSendai » Tue Aug 07, 2007 11:13 am
wow, not bad animation, especially considering this was made on a 1.6GHz comp!
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Deus
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by Deus » Wed Aug 08, 2007 12:57 am
If you do animation.. why dont you spend atleast 48 hours on the rendering? I mean i can spend 24h on one image.
Besides the scene is really great. Looks supercool. Quality however is
Also when you do static lights on an animation i prefer to have some specular reflections otherwise it can be done in real time with a graphics card...
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suvakas

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by suvakas » Wed Aug 08, 2007 1:31 am
Yeah, you're right Deus as always.
Don't get the graphics card point though. There is no real need for me to use Indigo at all. I'm just playing with it at the moment. The goal wasn't to produce that animation no mather what. I just wanted to see how noise behaves over time while using halt samples.
How is that nature project of yours going? Still working on it?
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Kram1032
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by Kram1032 » Wed Aug 08, 2007 1:45 am
That's GREAT!
I like it VERY much.
Did you also use exit portals?
Actually, the noise isn't too annoying. It's just fine.
How could you control time, when halting samples, Deus?
Just about, but not exactly.
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luqui82
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by luqui82 » Wed Aug 08, 2007 1:53 am
Can you post the model on .3ds or .skp format? I want to try to render it with Skindigo.
Thanks in advance
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