Get feedback from others on your works in progress
-
BbB
- Posts: 1996
- Joined: Fri Feb 09, 2007 8:28 am
- Location: Berlin
-
Contact:
Post
by BbB » Thu Aug 02, 2007 8:12 pm
Hi there, haven't been here for a while so I thought I'd post this little something here. It's a modelling test done using Moment of Inspiration, a wonderfully intuitive NURBS modelling software that, for now, is free (
http://www.moi3d.com/). I know many of you would have heard about it, but since we don't seem to have many MoI models in the gallery, I thought I'd drop this here. To me, this is a perfect complement to Blender, as it allows manipulations that would be nearly impossible to achieve in a poly modeller, and it delivers amazingly clean .obj meshes when using a reasonably high poly count. The models were imported in Blender and rendered with Indigo 08.
-
Attachments
-

- im1185991129.png (567.93 KiB) Viewed 11735 times
-
SmartDen

- Posts: 999
- Joined: Fri Oct 13, 2006 10:58 pm
- Location: Canary Islands
-
Contact:
Post
by SmartDen » Thu Aug 02, 2007 8:28 pm
Beautiful, very clean render and amazing models!
-
BbB
- Posts: 1996
- Joined: Fri Feb 09, 2007 8:28 am
- Location: Berlin
-
Contact:
Post
by BbB » Thu Aug 02, 2007 8:37 pm
The more I use MoI, the more I like it. My only gripe is the high poly count you need to make NURBS objects work plausibly as poly meshes, which does slow down Blender quite a bit. I obviously need to keep experimenting a bit more to get a better compromise between realism and speed.
(also, if anyone's interested, you're well advised to split all edges in Blender after importing .obj models from MoI to avoid bizarre normals behaviour - you can still see some slight errors along the rim of the outer sphere on the second, slightly blurry, model at the back.)
-
SmartDen

- Posts: 999
- Joined: Fri Oct 13, 2006 10:58 pm
- Location: Canary Islands
-
Contact:
Post
by SmartDen » Thu Aug 02, 2007 8:43 pm
it would be nice you make a little tutorial. something like quick start...
-
CoolColJ
- Posts: 1738
- Joined: Mon Jun 25, 2007 1:47 pm
Post
by CoolColJ » Thu Aug 02, 2007 8:47 pm
I'm gonna try it out now...
-
BbB
- Posts: 1996
- Joined: Fri Feb 09, 2007 8:28 am
- Location: Berlin
-
Contact:
Post
by BbB » Thu Aug 02, 2007 8:48 pm
I've been fumbling in the dark myself, but I can work on a little explanation about how I imported these in Blender for rendering. Bear with me for a few days.
-
CoolColJ
- Posts: 1738
- Joined: Mon Jun 25, 2007 1:47 pm
Post
by CoolColJ » Thu Aug 02, 2007 8:55 pm
thanks for the heads up on the program, its very stylish looking and easy to use. sweet. Love the icons and overall look
-
BbB
- Posts: 1996
- Joined: Fri Feb 09, 2007 8:28 am
- Location: Berlin
-
Contact:
Post
by BbB » Thu Aug 02, 2007 9:00 pm
Yes, I think so too. Much easier to approach than Rhino (though the author also developed Rhino, as far as I understand). And what a relief to have Boolean operators that actually work!!!
-
SURFiNG
- Posts: 131
- Joined: Mon Jun 18, 2007 11:46 pm
- Location: Rome
Post
by SURFiNG » Thu Aug 02, 2007 9:27 pm
I love MoI , it's similiar to Rhino (developper was a Rhino coder), the only problem is that im totally SICK of this free software that when in final it will cost a lot of money...
Gibson said that it will cost 200$ when in final
-
BbB
- Posts: 1996
- Joined: Fri Feb 09, 2007 8:28 am
- Location: Berlin
-
Contact:
Post
by BbB » Thu Aug 02, 2007 9:30 pm
I don't know. 200 bucks may seem high (unless your currency is the euro

) but it's still much lower than most of the comparable stuff out there...
-
OnoSendai

- Posts: 6243
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Fri Aug 03, 2007 12:38 am
Nice test BbB.
-
crsrma
- Posts: 45
- Joined: Thu Nov 02, 2006 3:38 am
Post
by crsrma » Fri Aug 03, 2007 3:07 am
Did you use the N-gons export? I ask as I know Blender doesn't have true support for that, and your mesh looks nice & clean.
MoI is great to work with, hardly need a keyboard.

-
BbB
- Posts: 1996
- Joined: Fri Feb 09, 2007 8:28 am
- Location: Berlin
-
Contact:
Post
by BbB » Fri Aug 03, 2007 3:22 am
Yes, that's what I used. I find Blender messes up with tris. Then again, you really need to split all edges in order to get the mesh clean when smoothed.
-
crsrma
- Posts: 45
- Joined: Thu Nov 02, 2006 3:38 am
Post
by crsrma » Fri Aug 03, 2007 3:31 am
Ahhh, yes... EdgeSplit? That cures a lot of woes.
Who is online
Users browsing this forum: No registered users and 4 guests