Glass test

Get feedback from others on your works in progress
Post Reply
9 posts • Page 1 of 1
User avatar
OnoSendai
Developer
Posts: 6244
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Glass test

Post by OnoSendai » Tue Sep 05, 2006 10:56 pm

Just a tech test....
Image

Render time: 9m :)
MLT with normal path tracing.

User avatar
Camox
2nd Place Winner
Posts: 587
Joined: Sat Aug 05, 2006 5:28 am
Location: Berlin Germany
Contact:

Post by Camox » Tue Sep 05, 2006 11:02 pm

9 min wow, the pic is very clear. :D
The new version is faster but i have problems with colored glass.


greetz :)

User avatar
manitwo
Posts: 1029
Joined: Wed Jul 05, 2006 4:50 am
Location: Tirol - Austria

Post by manitwo » Tue Sep 05, 2006 11:06 pm

:shock: 9min :shock:
i wish my computer is that fast ... or is it a new indigo code?
anyway - cool 8)

User avatar
OnoSendai
Developer
Posts: 6244
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Tue Sep 05, 2006 11:14 pm

It's the new indigo code.. my computer is pretty weak these days, 2.8Ghz HT p4, 1GB ram

User avatar
Kosmokrator
Posts: 1141
Joined: Sat Jul 29, 2006 11:52 am
Location: Greece-Athens

Post by Kosmokrator » Tue Sep 05, 2006 11:54 pm

hhmmm good nick!i think u may spent a litlle more time to programming and the rest features of indigo...(dispersion,bump map,sss ect)!!!
the indigo v1.0 is a must! 8) :wink:
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO

8bstudio
Posts: 190
Joined: Mon Sep 11, 2006 9:22 pm

Post by 8bstudio » Wed Sep 20, 2006 1:18 am

Hi!
Compliments to all!
I'm falling in love of Indigo!! Good job to Ono!
Here my glass test after red many posts about (indigo 0.6T1, 45min):
Image

It was "difficult" because there's gold on front of bottle and I must model it.
Maybe is there another solutions for gold texture?

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Wed Sep 20, 2006 7:27 am

8bstudio wrote:It was "difficult" because there's gold on front of bottle and I must model it.
Maybe is there another solutions for gold texture?
Ono once Played with some Code to blend beetween Materials, take a look HERE.
So it should be possible someday in the future, but no Idea where on Ono's
PrioretyList this feature is placed...

BTW:
Ono, do you got something like a "roadmap for developement" of Indigo, something to share :wink: ?
Or do you work randomly, on stuff U like to?

User avatar
Xman
Posts: 202
Joined: Sat Jun 24, 2006 9:56 pm
Location: Guangdong-China

Post by Xman » Wed Sep 20, 2006 1:36 pm

Hi-Nick,

new indigo looks very nice :D

You plan at release it when? :?:

Can new indigo increase more material characteristics?
For example:More metals( or the color can let us modify the metals at free)And Roughness, Anisotropy, Angle........

again,Thank you to release new indigo thankful.
Intel i7-920,RAM 3G ,GeForce 9800GTX+.

8bstudio
Posts: 190
Joined: Mon Sep 11, 2006 9:22 pm

Post by 8bstudio » Wed Sep 20, 2006 8:42 pm

Xman wrote:Can new indigo increase more material characteristics?
For example:More metals( or the color can let us modify the metals at free)And Roughness, Anisotropy, Angle........
...yes, and I think important it's also alpha-map! I don't know how put some plants without modeling them!

Thanks

Post Reply
9 posts • Page 1 of 1

Who is online

Users browsing this forum: No registered users and 16 guests