I am rendering a metal object and as you can see I have some serious issues:
first I don't really know how to set up the lights in indigo. I worked with yafray before. with indigo it seems to be quite a different approach.
i tired using hdri files but all maps will always be rejected by indigo. i also have some exr but they dont work.
so i tired to use two mesh lights to simulate studio lightning. i need diffused softlights with softshadows.
in blender i created a 1000x1000 baked texture with stucky but for some reason in indigo the image looks extremely blown up / you see many artifacts. it looks like the image is getting scaled up too much.
i hate to ask but I need some serious help. i need to get this rendering finished so it can be send to a catalog and a friend is waiting for me to get the job done.
here is rendering i did sofar:
http://www.box.net/index.php?rm=box_v2_ ... f_49002472
because i work with highly reflective surfaces I dont know how i could prevent burning highlights in indigo , arghhh
what I need:
studio light set up - how to in indigo
how to proper get brushed silver - how to in indigo
i guess that is all
please help!

