You download the material to your computer. Set the material type (in your exporter) to "External" or something similar (the wording may be different but the idea stays the same) and you set the path to that material.Godzilla wrote:I'm still lost on how to put materials from the database into your scene.
Simple Renderings Thread
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Simple Renderings Thread
benn hired a mercenary to kill my sig...
Re: Simple Renderings Thread
Oh.
Well that's simple enough.
Thanks
Well that's simple enough.
Thanks
Re: Simple Renderings Thread
Heh, just my 2 cents, but I'll disagree with you thereGodzilla wrote:Oh.
Well that's simple enough.
Thanks
Using materials should be self explanatory and require only a few clicks.. Maybe a button in the DB that says "Download and send to exporter."
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Simple Renderings Thread
It's already simple enough...once you've been told how it works. I mean he got it straight away when i told him, its not like the process is at all obscure. I wouldnt mind a "download all material from database" functions but... "Download and send to exporter" thats just being lazy. And I usually dont leave the materials in the default directory theyre being downloaded to so...it wouldnt be useful anyway (and I usually make a copy of it in my scene folder anyway)neo0. wrote:Heh, just my 2 cents, but I'll disagree with you thereGodzilla wrote:Oh.
Well that's simple enough.
Thanks![]()
Using materials should be self explanatory and require only a few clicks.. Maybe a button in the DB that says "Download and send to exporter."
benn hired a mercenary to kill my sig...
Re: Simple Renderings Thread
Loading materials should get easier with the "next generation" of exporters.
Re: Simple Renderings Thread
I think I finally got motion blur working
Each emitter is on a different layer. The animation is of a rubik's cube falling, hitting the ground, and crashing to pieces. (Done with SketchyPhysics Plugin)
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- Motion Blur Test.jpg (41.7 KiB) Viewed 4182 times
Re: Simple Renderings Thread
Rule #1 of making a UI easy/enjoyable to use : There is no such thing as "lazy" or too easy.Borgleader wrote:It's already simple enough...once you've been told how it works. I mean he got it straight away when i told him, its not like the process is at all obscure. I wouldnt mind a "download all material from database" functions but... "Download and send to exporter" thats just being lazy. And I usually dont leave the materials in the default directory theyre being downloaded to so...it wouldnt be useful anyway (and I usually make a copy of it in my scene folder anyway)neo0. wrote:Heh, just my 2 cents, but I'll disagree with you thereGodzilla wrote:Oh.
Well that's simple enough.
Thanks![]()
Using materials should be self explanatory and require only a few clicks.. Maybe a button in the DB that says "Download and send to exporter."
Couldn't the material DB be configured to DL materials to whatever location you want?
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
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Re: Simple Renderings Thread
Or just for... like... world domination?neo0. wrote:Couldn't the material DB be configured to DL materials to whatever location you want?
Re: Simple Renderings Thread
I think there are about 96 keyframes.CTZn wrote:Nice whaat ! How many keyframes are you using ?
Re: Simple Renderings Thread
WOW! great render Whaat! where is the movie?? 
Re: Simple Renderings Thread
Dining room with ambilights. The bulb material is from Ctzn, thank you again for sharing. 
- Attachments
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- ambilight.jpg (220.86 KiB) Viewed 3936 times
- zeitmeister

- Posts: 2010
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Re: Simple Renderings Thread
Beautiful!
Did you solve the darkening at the corners of the blue light panels with a teture or is it modeled?
Is it a emittive diffuse transmitter or just a emittive diffuse?
Did you solve the darkening at the corners of the blue light panels with a teture or is it modeled?
Is it a emittive diffuse transmitter or just a emittive diffuse?
Re: Simple Renderings Thread
Thx Zeitmeister, the material is a diffuse transmitter and in the background there are several emitter.
Re: Simple Renderings Thread
Very nice Camox!
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