Oscar's rendering thread

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StompinTom
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Re: Oscar's rendering thread

Post by StompinTom » Thu May 10, 2012 7:58 am

Zom-B wrote:
Oscar J wrote:What is al.nk? Is it available in the exporter, or in Indigo only?
its the measured NK file for aluminum, should be available for Phong materials (I'm not familiar with Blender so no further hints from me here ^^ )
You can load .nk files from Blender if you select 'Preset' or 'File' from the 'NK Type' drop-down menu under Material Phong Settings.

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Fri Jul 20, 2012 12:56 pm

Here's a rendering of an old Koenigsegg model of mine. Scene needs some more love, I'll try to rebuild it tomorrow, but I think the car paint turned out rather well.

Comments and critics are welcome. :)
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Agera_Indigo.Scene.00028 .jpg

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Sat Jul 21, 2012 2:38 am

Here's a better version. :)
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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Sat Jul 21, 2012 9:22 pm

The car paint was too bright, so I made it gray again. Alson fixed some minor flaws.
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Agera_Indigo.Scene.00028 grå.jpg

StompinTom
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Re: Oscar's rendering thread

Post by StompinTom » Sat Jul 21, 2012 10:52 pm

Slick image. Last one looks great. Some more context detailing would help, I think, especially if we see something out of the window (even if it's blown out, just a suggestion of *something* there would go a long way).

Love the curves on that baby ;)

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Sun Jul 22, 2012 1:39 am

Thanks for your comment.

I'll try to fix it in PS. I agree that it looks a bit strange with the windows blown out like that. Currently working on that and a new render in a different angle.

I looked at your portfolio. Mighty impressive!

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Polinalkrimizei
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Re: Oscar's rendering thread

Post by Polinalkrimizei » Sun Jul 22, 2012 6:15 am

Very very cool... sexy car, awesome modeling and really convincing material.

The only minor thing that makes it distinguishable from a photo is the a bit repetitive wall texture (only shows close to the ceiling, really), the door that looks just a little to flat, and perhaps the ceiling that is a bit too reflective, but that's only me.

With "something" outside the windows I'd throw it to the gallery :)
I like your rendering thread, keep 'em coming!

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Sun Jul 22, 2012 11:52 pm

Thank you for commenting. There are indeed a few things that aren't quite spot on, but with these two renders, I say farewell to this scene. I wan't to try something new. :D
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Agera_Indigo.Scene.00028 grå copy.jpg

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Polinalkrimizei
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Re: Oscar's rendering thread

Post by Polinalkrimizei » Mon Jul 23, 2012 7:01 am

Your carpaint is top notch :)

So how do you like Indigo compared to YafaRay? I gave it a shot some years ago due to its nice Blender integration/reputation within Blender community, but then didn't really follow its development since I sticked to Indigo...

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Mon Jul 23, 2012 10:36 am

It's easier to get realistic results in Indigo, but the Yafaray Blender exporter is far better than Blendigo. Less buggy and crashy. I managed to do some nice renderings within Yafaray, but in many ways it's more complicated, since there are more parameters and settings to understand and control in order to get good renderings. Yafaray isn't unbiased like Indigo.

Yafaray is free, however. I decided to purchase Indigo, as the price for me as a student is rather affordable, but I'm pretty sure I would have continued using Yafaray if there wasn't educational pricing available for Indigo. Yafaray really is a nice renderer.

Cycles renderer is crap IMO. :roll:

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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Mon Jul 23, 2012 12:16 pm

Here's a small test render of my Jaguar XJ200. Using the free HDRI from hdri-locations.com. Bigger render(s?) coming tomorrow.

Comments and critics are welcome. :)
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XJ220 indigo solnedgång.jpg

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CTZn
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Re: Oscar's rendering thread

Post by CTZn » Mon Jul 23, 2012 12:46 pm

The compositing is nice.

Somehow there are too many plain reflections on the car, the shading is killing the shape. Perhaps some bushes and a couple tree obstructing light or reflected by the car would add to the scene.

I see that in both series of renders you are using very large emitters, if not the plain environment. A more sophisticated lighting design would make justice to your models imho.

Nice renders of the "Koenigsegg" !
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Oscar J
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Re: Oscar's rendering thread

Post by Oscar J » Tue Jul 24, 2012 2:43 am

CTZn wrote: I see that in both series of renders you are using very large emitters, if not the plain environment. A more sophisticated lighting design would make justice to your models imho.
So... what do you suggest?

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Re: Oscar's rendering thread

Post by Voytech » Tue Jul 24, 2012 4:37 am

CTZn wrote: I see that in both series of renders you are using very large emitters, if not the plain environment. A more sophisticated lighting design would make justice to your models imho.
Suggesting a more of a studio shot maybe? I kinda like the more realistic environment.

Either way - great work Oscar. Looking forward to many more.

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CTZn
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Re: Oscar's rendering thread

Post by CTZn » Tue Jul 24, 2012 6:24 am

Oscar J wrote:
CTZn wrote: I see that in both series of renders you are using very large emitters, if not the plain environment. A more sophisticated lighting design would make justice to your models imho.
So... what do you suggest?
I am suggesting the addition of some objects around the car to give it's shape more readability. One different way to put it and since you can't change the car shape, what's left is to shape the emitters.

Really I mean the critic to be constructive, do not mistake it for a "dislike" of any sort !
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