Get feedback from others on your works in progress
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Stromberg
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by Stromberg » Wed Apr 15, 2009 7:21 pm
Well 2 more renders.
They where rendered on my laptop, and it's realy slow so i cant afford anything "fun" rendering with it

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SATtva_

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by SATtva_ » Thu Apr 16, 2009 12:27 am
Wow, the first one is really cool! How did you made it?

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Stromberg
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by Stromberg » Thu Apr 16, 2009 12:34 am
Thanks, glad you liked it

I used the Atom Array tool, what it does is make wirefram mesh with a tube thingy, dont quite know how to explain it, but a picture explains more than a 1000 words

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Borgleader
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by Borgleader » Sat Apr 18, 2009 7:58 am
Stromberg wrote:Thanks, glad you liked it

I used the Atom Array tool, what it does is make wirefram mesh with a tube thingy, dont quite know how to explain it, but a picture explains more than a 1000 words

Its from your video tutorial inst it? Where dyu get the plant for the second one?
benn hired a mercenary to kill my sig...
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Stromberg
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by Stromberg » Sat Apr 18, 2009 9:57 am
Borgleader wrote:
Its from your video tutorial inst it? Where dyu get the plant for the second one?
Yepp, alotugh i made the tutorial after i did that image

And for the plant, it was just me testing the ivy generator and if i get leafs to look "good" in indigo.
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Stromberg
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by Stromberg » Mon Apr 20, 2009 9:01 am
One more time rendering on my laptop since i was at a friend.
The model is a 3D scan made by jotero i think.
Both of these rendered for 10 min, as my laptop gets realy slow(er) when rendering

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Stromberg
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by Stromberg » Mon Apr 20, 2009 5:30 pm
Whohooo... triple post. Always wanted todo that, just never had a good reason to now
New image.

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Stur
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by Stur » Tue Apr 21, 2009 8:31 am
Nice modeling but i see some Phong artifacts near holes. You should add an EdgeSplit modifier (if modeled in Blender)
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PureSpider
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by PureSpider » Tue Apr 21, 2009 10:04 am
Modelled in C4D... break your phong shading dude!

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Stromberg
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by Stromberg » Tue Apr 21, 2009 10:08 am
I know the phong shading artifacts are there.
But my laptop is realy slow, and only reason doing this is to have a render going overnight while i dont use it

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CTZn
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by CTZn » Tue Apr 21, 2009 4:33 pm
Nice models, good skills

Do you use booleans a lot or not ?
Smoothing issues are related with the geometry, not with materials.
obsolete asset
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Stromberg
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by Stromberg » Tue Apr 21, 2009 5:30 pm
Thanks.
For most of the D-LINK model there is no used booleans exept for the text, but there is some bad geometry some places. So i try and use them as little as possible.
New render.
There is alot of improvment needed on this

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OnoSendai

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by OnoSendai » Tue Apr 21, 2009 5:36 pm
Very funny

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suvakas

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by suvakas » Tue Apr 21, 2009 8:46 pm
lol
Great idea !
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