small scenes wip

Get feedback from others on your works in progress
User avatar
drBouvierLeduc
Posts: 412
Joined: Wed Oct 11, 2006 2:32 am
Location: france

Post by drBouvierLeduc » Fri Mar 16, 2007 4:32 am

@ BbB : I downloaded a test file at www.blender3d.com, I didn't changed the settings, just changed the shape of the plane and of the cube to match my scene. The results are never perfect, most of the time you have to edit manually the final mesh (though it's just minor things to adjust).
I tried to make the simulation from scratch, but I couldn't get it to work (the fabric stucks on floating above the object like you said... strange).
But if you edit the provided blend file, it works quite well.
I didn't have time to play with the simulation settings much, but I guess there must be some ways to improve it.

I attached some .blend file with this message, feel free to use it like you want.

@ mrCarnivore : each page is a plane, except the cover (If you put a uv texture on a plane, it will show on both sides).
Attachments
Softbody_Test_unbaked.rar
softbody test (free to use)
(1.28 MiB) Downloaded 215 times

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Fri Mar 16, 2007 4:40 am

Thanks Docteur, I'll give it a try. I've been playing with inner and outer dampening and I get closer to something satisfying but I need to convert sharp to round edges on my deflection volume for it to work, which then poses me some normals smoothing problems I can't get rid of. I'll post a WIP to make it clear exactly what I mean.

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Fri Mar 16, 2007 4:45 am

Here it is. See what I mean. I can't seem to be able to get rid of these weird dark edges on the wood "table". This is a Blender subsurfed mesh with subsurf applied, i.e. it doesn't seem to be a mesh density problem... Any suggestion welcome.
Attachments
im1173980183.png
im1173980183.png (1.16 MiB) Viewed 4277 times

mrCarnivore
Posts: 517
Joined: Sun Mar 04, 2007 6:20 am
Location: Stuttgart, Germany

Post by mrCarnivore » Fri Mar 16, 2007 4:50 am

That definitely looks like a problem with the normals.

Enable normal display in blender and check them manually would be my suggestion.

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Fri Mar 16, 2007 5:00 am

Good idea. Will try now. Here's another one without problem though I used a similar volume. Go understand...
Attachments
im1173971368.png
im1173971368.png (922.85 KiB) Viewed 4269 times

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Fri Mar 16, 2007 5:06 am

I've checked the normals and they're pointing in the right direction, though they seem to show weird angles, i.e. not aligned with the faces. And now I'll stop polluting the Docteur's thread with my amateur stuff. Apologies...

User avatar
drBouvierLeduc
Posts: 412
Joined: Wed Oct 11, 2006 2:32 am
Location: france

Post by drBouvierLeduc » Fri Mar 16, 2007 5:30 am

hey no problem it looks good !
I also have some "dark edges" problem from time to time... I still don't know where the it comes from. I was suggested to export the cursed mesh (can't see any other explanation) as *.obj file, than to import it back in blender.
Still didn't tried it though.

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Fri Mar 16, 2007 6:37 am

If you can use dxf it's even better, it would erase all messy metadata and retain geometry only ;)

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Fri Mar 16, 2007 8:15 am

BbB wrote:I've checked the normals and they're pointing in the right direction, though they seem to show weird angles, i.e. not aligned with the faces. And now I'll stop polluting the Docteur's thread with my amateur stuff. Apologies...
I have exactly the same problem with my ceiling fan.
I tried the tip given by DrBouvierLeDuc and it worked !! I exported to .lwo (for some reasons I prefered .lwo), and then re-imported. And it worked !!

Thx !
Attachments
fan.jpg
Before
fan.jpg (237.16 KiB) Viewed 4234 times
fan2.jpg
After
fan2.jpg (276.38 KiB) Viewed 4234 times

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Fri Mar 16, 2007 10:04 am

I claim to be the source of that tip :P

Some pride doesn't hurt, that's amongst the few things I supplied to the community ! drBouvierLeduc bring it to you and he was right, the place for information is the public place !

So, glad it works, and thnx drBouvierLeduc for reporting that (and for your awesome images too) !

That technique is used also with nurbs when you can not rebuild parametrization anymore because of corrupted data ;)

btw didn't I read that *.obj format do support nurbs and parametric surfaces ?

Cheerz

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Fri Mar 16, 2007 10:31 am

Ok, I didn't know the origin. So thank you CTZn for bringing this tip to the community as it helped someone :)

User avatar
CTZn
Posts: 7240
Joined: Thu Nov 16, 2006 4:34 pm
Location: Paris, France

Post by CTZn » Fri Mar 16, 2007 2:38 pm

:mrgreen: Fame, finally !!!

User avatar
F.ip2
Posts: 160
Joined: Thu Aug 10, 2006 11:05 am

Post by F.ip2 » Fri Mar 16, 2007 4:10 pm

ah what is the fresnel lamp please???
--
C l a a s E i c k e K u h n e n
Artist : Designer : Educator

Assistant Professor Industrial Design
Kendall College of Art and Design
of Ferris State University

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Fri Mar 16, 2007 8:29 pm

I tried the export-import trick and it worked for me too. Although when I convert a mesh to an .obj file and reimports it, it comes back at about a tenth of the original size...

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Fri Mar 16, 2007 8:34 pm

I exported to .lwo because .obj was requiring a lot of options before exportation.
.lwo exporter just exports without asking questions, the only problem I had, when reimporting, was a rotation problem. I rotated the object 90° and it got back to its original place. The size was ok.

Post Reply
105 posts

Who is online

Users browsing this forum: No registered users and 57 guests