small scenes wip
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
@ BbB : I downloaded a test file at www.blender3d.com, I didn't changed the settings, just changed the shape of the plane and of the cube to match my scene. The results are never perfect, most of the time you have to edit manually the final mesh (though it's just minor things to adjust).
I tried to make the simulation from scratch, but I couldn't get it to work (the fabric stucks on floating above the object like you said... strange).
But if you edit the provided blend file, it works quite well.
I didn't have time to play with the simulation settings much, but I guess there must be some ways to improve it.
I attached some .blend file with this message, feel free to use it like you want.
@ mrCarnivore : each page is a plane, except the cover (If you put a uv texture on a plane, it will show on both sides).
I tried to make the simulation from scratch, but I couldn't get it to work (the fabric stucks on floating above the object like you said... strange).
But if you edit the provided blend file, it works quite well.
I didn't have time to play with the simulation settings much, but I guess there must be some ways to improve it.
I attached some .blend file with this message, feel free to use it like you want.
@ mrCarnivore : each page is a plane, except the cover (If you put a uv texture on a plane, it will show on both sides).
- Attachments
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- Softbody_Test_unbaked.rar
- softbody test (free to use)
- (1.28 MiB) Downloaded 215 times
Thanks Docteur, I'll give it a try. I've been playing with inner and outer dampening and I get closer to something satisfying but I need to convert sharp to round edges on my deflection volume for it to work, which then poses me some normals smoothing problems I can't get rid of. I'll post a WIP to make it clear exactly what I mean.
Here it is. See what I mean. I can't seem to be able to get rid of these weird dark edges on the wood "table". This is a Blender subsurfed mesh with subsurf applied, i.e. it doesn't seem to be a mesh density problem... Any suggestion welcome.
- Attachments
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- im1173980183.png (1.16 MiB) Viewed 4277 times
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mrCarnivore
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
I have exactly the same problem with my ceiling fan.BbB wrote:I've checked the normals and they're pointing in the right direction, though they seem to show weird angles, i.e. not aligned with the faces. And now I'll stop polluting the Docteur's thread with my amateur stuff. Apologies...
I tried the tip given by DrBouvierLeDuc and it worked !! I exported to .lwo (for some reasons I prefered .lwo), and then re-imported. And it worked !!
Thx !
- Attachments
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- Before
- fan.jpg (237.16 KiB) Viewed 4234 times
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- After
- fan2.jpg (276.38 KiB) Viewed 4234 times
I claim to be the source of that tip 
Some pride doesn't hurt, that's amongst the few things I supplied to the community ! drBouvierLeduc bring it to you and he was right, the place for information is the public place !
So, glad it works, and thnx drBouvierLeduc for reporting that (and for your awesome images too) !
That technique is used also with nurbs when you can not rebuild parametrization anymore because of corrupted data
btw didn't I read that *.obj format do support nurbs and parametric surfaces ?
Cheerz
Some pride doesn't hurt, that's amongst the few things I supplied to the community ! drBouvierLeduc bring it to you and he was right, the place for information is the public place !
So, glad it works, and thnx drBouvierLeduc for reporting that (and for your awesome images too) !
That technique is used also with nurbs when you can not rebuild parametrization anymore because of corrupted data
btw didn't I read that *.obj format do support nurbs and parametric surfaces ?
Cheerz
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