Get feedback from others on your works in progress
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Oscar J

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by Oscar J » Tue Apr 03, 2012 9:31 pm
Headroom wrote:Oscar J wrote:Here's a little step forward. Still haven't managed to get a HDRI working, it's got to be .exr, right?
Correct!
I am not aware of an inexpensive Mac program that allows you to convert .hdr into .exr but the Windows software Picturenaut has helped me in the past. I have a copy of Windows Vista running in VM-Ware Fusion for the occasion that I cannot find an equivalent mac software and to run my 3D CAD software.
Well let me make you aware of one that's working for me; Luminance HDR for mac.
http://qtpfsgui.sourceforge.net/?page_id=2 Can import and export .exr, and you can make your own HDRI's as well.
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Oscar J

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by Oscar J » Tue Apr 03, 2012 10:58 pm
Here's a new render, still only Indigo sun. Modeled some real headlights, and the underside. C&C are welcome!
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Oscar J

- Posts: 2204
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by Oscar J » Wed Apr 04, 2012 12:32 am
I figured out how to use both sun and HDRI - by increasing the gain of the HDRI to 1 x 10 ^7. The HDRI needs a lot of gain to show up in the reflections.
So here's a new render, C&C are welcome.

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Voytech
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by Voytech » Wed Apr 04, 2012 4:03 am
Oscar J wrote:I figured out how to use both sun and HDRI - by increasing the gain of the HDRI to 1 x 10 ^7. The HDRI needs a lot of gain to show up in the reflections.
So here's a new render, C&C are welcome.

Looking good!
Just a quick note.
You can open .hdr files with the OS X Preview and export them to OpenEXR. No additional software needed.
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Oscar J

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by Oscar J » Wed Apr 04, 2012 4:30 am
I know this, but the EXR's got very washed out.
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Oscar J

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by Oscar J » Wed Apr 04, 2012 5:00 am
I modelled rims and brakes. It really is looking good already IMO. Now I'll have to figure out a way to put a shadow under the car when rendering with a HDR. C&C are welcome as usual!
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Oscar J

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by Oscar J » Wed Apr 04, 2012 6:25 am
A wheel closeup

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Oscar J

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by Oscar J » Wed Apr 04, 2012 8:58 am
Here is a more serious rendering try. Any C&C would be appreciated.

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OnoSendai

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by OnoSendai » Wed Apr 04, 2012 9:24 am
What's the IOR on the car material? Looks a bit high.
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Oscar J

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by Oscar J » Wed Apr 04, 2012 9:31 am
Ya think? It's 1.4. Not sure whether that's too high or too low.

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OnoSendai

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by OnoSendai » Wed Apr 04, 2012 9:41 am
1.4 sounds alright.
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Oscar J

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by Oscar J » Wed Apr 04, 2012 10:54 am
Improved the render, with slightly less IOR and improved wheel materials.
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CTZn
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by CTZn » Wed Apr 04, 2012 1:59 pm
Made me want to share this material, it's a simple enough base to get a whole lot of variations (Fire & Ice and such).
Dusk Carpaint
obsolete asset
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Oscar J

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by Oscar J » Wed Apr 04, 2012 11:48 pm
I played around with that paint CTZn gave me (thanks) and came up with some interesting results.
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Oscar J

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