The traced aperture diffraction still exists ?Zom-B wrote:Its 98% visually same output as rendered AD...
edit: no I checked back and it's history sadly, both settings lead to pp ad. Is this correct ? Any chance to have traced AD back, knowing that it is faster with bidir as Zom-B told ?
edit2: screw what I said. Ah, Glare, was that unfair
The point is that traced diffraction is not supported by the GPU. I'm upset because the conditional declaration to trig it was changed silently


