Get feedback from others on your works in progress
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afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
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by afecelis » Sat Nov 04, 2006 10:57 am
totally grateful for your feedback!
thanks!
pd. one last question: what exponent value are you using for your mirror material?
AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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BZ Win
- Posts: 172
- Joined: Sun Oct 08, 2006 1:06 am
- Location: Ottawa, Canada
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by BZ Win » Sat Nov 04, 2006 11:24 am
Ah, I use 1000000
Edited in XML Marker, Found it recommended in one of the threads here.
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afecelis
- Posts: 749
- Joined: Tue Aug 01, 2006 4:14 am
- Location: Colombia
- 3D Software: Blender
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Contact:
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by afecelis » Sat Nov 04, 2006 11:38 am
cool, thanks, I was using 100000 but it's nice to know I gotta take it to the million limit, heheheh

AMD Ryzen 7 1800 @3.6ghz, 32GB ddr4 3200 mhz Ram, Nvidia RTX 3060 12GB, Win10, Blender/Sketchup/Modo/Cinema4d
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iOnStallion
- Posts: 80
- Joined: Mon Jul 03, 2006 12:03 am
- Location: Basel CH
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by iOnStallion » Mon Nov 06, 2006 5:15 am
Looks very promising nice work. Im really looking forward to see the final!
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BZ Win
- Posts: 172
- Joined: Sun Oct 08, 2006 1:06 am
- Location: Ottawa, Canada
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by BZ Win » Fri Nov 10, 2006 8:24 am
This has been going slower then expected, Ive been trying to stay active in a game I play, and well, I traded off :p
Small update, added a few textures and materials. I still can't figure out the banding on the gosh damn case, Ive flipped the normals so many times it hurts.

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