B&b

Get feedback from others on your works in progress
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Pibuz
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Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: B&b

Post by Pibuz » Thu Sep 02, 2010 7:50 pm

Indeed. I saw that. I need to adjust it, you're right. It's only that I played a little with other things, just to try and complete a little the composition, to get the right colour balance with other mats...
I'm going to fix it for sure! Thanks!

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Gabich
Posts: 19
Joined: Fri Aug 27, 2010 4:43 am
Location: France

Re: B&b

Post by Gabich » Fri Sep 03, 2010 2:19 am

Nice render .

In my opinion , the bottom of the door should be bigger .

You can see some examples here :

http://www.google.fr/images?um=1&hl=fr& ... =&gs_rfai=

Something like this :wink: :
Attachments
11.jpg

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hcpiter
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Re: B&b

Post by hcpiter » Fri Sep 03, 2010 9:24 am

hi Pibuz !
nice update, suvakas say all what you need change to make better scene, maybe add old bike ? fountain in
center ? More details, more realism :)

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Pibuz
1st Place 100
Posts: 2646
Joined: Tue Dec 11, 2007 7:58 am
Location: Padua, Italy
3D Software: SketchUp

Re: B&b

Post by Pibuz » Fri Sep 03, 2010 7:22 pm

I've been looking for an old bike for so long, but I didn't find any in the warehouse.. So I kinda dropped the idea..

Hi Gabich: thanks for the hint. You know, there are porches which start directly from the ground too...

neo0.
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Location: the US of A

Re: B&b

Post by neo0. » Mon Oct 11, 2010 12:42 pm

Hey Pibuz, out of curiotsity how long did the clay render take? Im trying to do one right now and then I did it with MLT, it still had shiny spots after 3000 spp. I would think that oren nayor would be the easiest material to render..

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