Get feedback from others on your works in progress
-
pxl666
- Posts: 308
- Joined: Wed Oct 10, 2007 10:10 pm
Post
by pxl666 » Thu Jun 05, 2008 5:42 pm
god...this looks amazing - is this blender modelled / unwrapped / textured? if yes - can u show mesh and texturing in blender window?
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Thu Jun 05, 2008 8:37 pm
Great

-
suvakas

- Posts: 2613
- Joined: Mon Sep 04, 2006 11:08 pm
- Location: Estonia
-
Contact:
Post
by suvakas » Thu Jun 05, 2008 9:21 pm
Very cool image indeed.
-
Stur
- Posts: 594
- Joined: Fri Nov 10, 2006 11:52 pm
- Location: Nancy, France
Post
by Stur » Thu Jun 05, 2008 11:47 pm
Really superb Dr.
I'm depressed, I tried to mimic your first rock scene, and ended with an insane pixel maelstrom. I can't show the picture, the test was made at home.
I'll try a little bit more by myself before begging for help.
-
Kosmokrator
- Posts: 1141
- Joined: Sat Jul 29, 2006 11:52 am
- Location: Greece-Athens
Post
by Kosmokrator » Fri Jun 06, 2008 6:24 am
to the gallery please..........its a "must see" about indigo!!!!
100000% quality......i love the so warm sun effect over the rock!!!
damn.....
1)Core i7 965XE stock CLOCK ,PSU:CHIEFTEC 850W
M/B ASUS P6T DELUXE,WATERCOOLING ZALMAN RESERATOR 2
MEMORY:6GB CORRSAIR @1600,Ati HD 4870x2,
MONITOR:LG 1950SQ,CASE:THERMALTAKE SOPRANO
-
BbB
- Posts: 1996
- Joined: Fri Feb 09, 2007 8:28 am
- Location: Berlin
-
Contact:
Post
by BbB » Sat Jun 07, 2008 6:59 pm
The Doc's really inspiring and clever.
Having a try at rock too... Displacement's just phenomenal. Got to try this with a ZBrush sculpt!
-
Attachments
-

- im1212791317.jpg (255.03 KiB) Viewed 6095 times
-
matsta
- Posts: 730
- Joined: Mon Jan 29, 2007 7:50 am
- Location: 127.0.0.1
Post
by matsta » Sat Jun 07, 2008 9:30 pm
@_@ amazing work BbB! what tonemap settings were you using? your lighting i always top notch imo
greetz
mat
-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Sat Jun 07, 2008 10:06 pm
where did you shoot that photo? I want to go there

Great!
-
CTZn
- Posts: 7240
- Joined: Thu Nov 16, 2006 4:34 pm
- Location: Paris, France
Post
by CTZn » Sun Jun 08, 2008 4:39 am
Tectonic rings !
obsolete asset
-
BbB
- Posts: 1996
- Joined: Fri Feb 09, 2007 8:28 am
- Location: Berlin
-
Contact:
Post
by BbB » Sun Jun 08, 2008 4:58 am
matsta
Reinhardt in that case. It ended up too washed out so this is darkened in PShop.
CTZn
Kram1032
Now I'm just anxious to see more of the Doc's work so I can keep stealing his ideas

))) I just can't come up with my own

-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Sun Jun 08, 2008 5:56 am
BbB, you will

- for sure

-
5OnIt
- Posts: 157
- Joined: Sat Mar 03, 2007 5:11 am
Post
by 5OnIt » Sun Jun 08, 2008 1:17 pm
I tried a displacement test on an older scene of mine. Not sure what's going on with the floor plane. I'm using the exact same image for for color map as I am for displacement, and the same UV settings. My only guess it that the displacement map isn't scaling the same as the color map??

-
Kram1032
- Posts: 6649
- Joined: Tue Jan 23, 2007 3:55 am
- Location: Austria near Vienna
Post
by Kram1032 » Sun Jun 08, 2008 9:08 pm
such an extreme dispmap isn't too good anyway... It needs a smoother gradient

Nice balls

-
OnoSendai

- Posts: 6244
- Joined: Sat May 20, 2006 6:16 pm
- Location: Wellington, NZ
-
Contact:
Post
by OnoSendai » Sun Jun 08, 2008 10:06 pm
5OnIt:
Is subdivision smoothing enabled on the ground plane?
-
5OnIt
- Posts: 157
- Joined: Sat Mar 03, 2007 5:11 am
Post
by 5OnIt » Mon Jun 09, 2008 3:10 pm
OnoSendai wrote:5OnIt:
Is subdivision smoothing enabled on the ground plane?
Yes... But if I turn it off it's still not scaling the same. This image is tiled, does that matter?
Who is online
Users browsing this forum: No registered users and 142 guests