Simple Renderings Thread
- Borgleader
- Posts: 2149
- Joined: Mon Jun 16, 2008 10:48 am
Re: Simple Renderings Thread
Aye great stuff
You'll give us the candle mat....right? 
benn hired a mercenary to kill my sig...
Re: Simple Renderings Thread
The purple one is lovely !whaat wrote:candle test:
Material will be posted to the DB soonish.
obsolete asset
Re: Simple Renderings Thread
Simple interior. And a beach 
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- beach.jpg (549.65 KiB) Viewed 3465 times
Re: Simple Renderings Thread
Hello,
I'm refresh my old scene to take a little test the new version of Indigo.
I was curious time rendering, quality and light layer work.
Rendered on notebook - dual core 2,5 ghz 4gb ram, win7 x64.
Best regards
Zed





Light Layers:
Layer 1

Layer 2

Layer 3

Layer 4

Layer 5

Layer 6 - flash

I'm refresh my old scene to take a little test the new version of Indigo.
I was curious time rendering, quality and light layer work.
Rendered on notebook - dual core 2,5 ghz 4gb ram, win7 x64.
Best regards
Zed
Light Layers:
Layer 1
Layer 2
Layer 3
Layer 4
Layer 5
Layer 6 - flash
Re: Simple Renderings Thread
Not realy simple to me
great light setup, but the floor is too bumped to me
great light setup, but the floor is too bumped to me
Re: Simple Renderings Thread
it's not a bump - i'm testing reflection map
Re: Simple Renderings Thread
I like the light and the scene!! Congratulation zed 
Re: Simple Renderings Thread
Jug. Indigo Jug.
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- jug_water_glass_v2_10605spx_18h57m49s_mtl_hybrid.png (513.36 KiB) Viewed 3295 times
Re: Simple Renderings Thread
dakiru: Realy nice
Altough i find the backround a bit distracting, but other than that it's great 
Re: Simple Renderings Thread
Precisely I'm preffering the background, no offense dakiru it's really nice
Just as the beach room. edit: "prefering" is not the word, but yeah it's veiling the object... huh jug 
)... I think the rendering time corresponds to 2h45 per layer, not so bad. The spots and flash shots are troublesome, no much wonders about the flash wich I guess is a tiny lightsource (without side reflectors it seems), that was quite expectable in a so complex environment... fancy trying MLT if it wasn't on ?
I am curious about the spotlights (layer 5)... is there any "obstacle" between their light source and the floor, bulb or something ? At least they don't seem to be IES.
Obviously I'm prefering the shots were the spots are turned off
And... what's your opinion ? Wait, I give you mine, quickly (huh can't help with thiszed_pmd wrote:I was curious time rendering, quality and light layer work.
I am curious about the spotlights (layer 5)... is there any "obstacle" between their light source and the floor, bulb or something ? At least they don't seem to be IES.
Obviously I'm prefering the shots were the spots are turned off
obsolete asset
Re: Simple Renderings Thread
underwater caustics. I'm making this scene into a mini SkIndigo tutorial.
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- water_caustics.jpg (341.62 KiB) Viewed 3120 times
Re: Simple Renderings Thread
Way to go Whaat!
Exciting!
Exciting!
- PureSpider
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Re: Simple Renderings Thread
Little test I did.
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Re: Simple Renderings Thread
Cool caustics. Render time?
- PureSpider
- Posts: 1459
- Joined: Tue Apr 08, 2008 9:37 am
- Location: Karlsruhe, BW, Germany
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Re: Simple Renderings Thread
3 hours on a Q6600 at low priority, dunno how many spp it has.
PT BiDir was used.
The caustics were pretty clean after 30 min, however.
PT BiDir was used.
The caustics were pretty clean after 30 min, however.
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