Simple Renderings Thread

Get feedback from others on your works in progress
BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Fri Dec 14, 2007 11:23 pm

On the other hand, everybody needs a Kram in their lives to help us go the extra mile... :wink:

User avatar
aleksandera
Posts: 380
Joined: Fri Sep 15, 2006 10:49 pm
Location: Slovenia

Post by aleksandera » Sat Dec 15, 2007 12:09 am

I don't mind. It's not finished anyway.
I'm shure Karm will be there when I'll need him.

Regards,

Aleksander

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Sat Dec 15, 2007 3:18 am

Just fooling around with displacement and generally wasting time :wink:
Attachments
im1197638700.jpg
im1197638700.jpg (147.61 KiB) Viewed 6193 times

User avatar
OnoSendai
Developer
Posts: 6243
Joined: Sat May 20, 2006 6:16 pm
Location: Wellington, NZ
Contact:

Post by OnoSendai » Sat Dec 15, 2007 3:43 am

cool :)

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Sat Dec 15, 2007 4:26 am

Cheers! Here's an ugly close-up.
Attachments
close up.jpg
close up.jpg (229.96 KiB) Viewed 6174 times

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Sat Dec 15, 2007 5:56 am

manitwo wrote:
CTZn wrote::roll: Kram, kram, kram... if you could try to perform only a small bit of your suggestions... you wouldn't suggest that much, word. Or at least give some encouragements, you should this and put that is not always what an artist expects. That was my own opinion expressed, I'm cool, cheers.
yeah right, aleksandera, dont hear at kram, he always writes something like that - i wondering when he suggests you to use sss, displacement, indirect-caustics and hand-modeled participating-media for your pic - only a matter of time ...
...
I didn't suggest SSS or displacement, here and how could I suggest indirect caustics, if it's something, created automatically by Indigo? It's not that easy in most cases to tweak the scene, just to show more or less indirect caustics. - If it's a testscene, that's supposed to show them, it should be tweaked, though.

I could fold the leaf. That's the thing, which bugs me most. The rest is just fine, it's just some additional ideas.

The glasses might be hardest to fix, as I don't really know, what's wrong with them... But the most important thing still is the leaf, in my eyes.

Salt and Pepper is hard, due to the count and scale. If the shakers stay empty, that's just fine. Would just be nice, to see them.
The toothpicks are easier - except you give them in a plastic hull, which I don't expect, anyway.

This scene has potential and I only wanted to give tips - or encouragements to go on.

Thanks BbB :)
Very nice displacement-test. Closeup-MPD also kinda looks that way, if the map's res isn't high enough :)

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Wed Dec 19, 2007 2:06 am

BbB wrote:Stur
Hey Stur. It's funny you should say that, because that's exactly what I thought when I first saw the chair. Yes! It's an actual chair. And apparently you can sit on it without falling. Here's my reference picture.
lol ! :lol:
Well, I guess that if Sigmund Freud was still alive, he would have a word or two to tell the this chair's designor ...


Aleksandra : your picture is stunning !

BbB : your displacement test is stunning too !

jeffr
Posts: 120
Joined: Sun Jan 28, 2007 2:08 pm

Post by jeffr » Wed Dec 19, 2007 4:16 am

Is this displacement a Blender function?

User avatar
alexmeyer
Posts: 150
Joined: Tue Jan 16, 2007 7:55 am
Contact:

Post by alexmeyer » Wed Dec 19, 2007 4:23 am

@jeffr: Yep. This is about using the displacement option in the material settings, and this is about the displacement modifier. (which, I think, is the easier/better one, but I could be mistaken) :D
From uncyclopedia.org, on "Elephant's Dream":

"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."

User avatar
Zom-B
1st Place 100
Posts: 4701
Joined: Tue Jul 04, 2006 4:18 pm
Location: ´'`\_(ò_Ó)_/´'`
Contact:

Post by Zom-B » Wed Dec 19, 2007 4:27 am

Damn BbB, I just played around with CrazyBump, displacement and exactly the same Picture :lol:

Poorly I wasn't very happy with C4D's displacement on this... 16 bit also doesn't changed anything :?

But Crazy Bump is wonderful... here a C4D pic using Normal Maps & Bumpmaps rendered in C4D:
Attachments
ornament_ani_0050.png
Rendered in C4D not Indigo!
ornament_ani_0050.png (643.33 KiB) Viewed 6018 times
polygonmanufaktur.de

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Wed Dec 19, 2007 4:30 am

Hey, not bad! Can you imagine what we'll be able to do once we get MPD!!! :D

User avatar
Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Post by Stur » Wed Dec 19, 2007 9:08 pm

ZomB wrote:But Crazy Bump is wonderful... here a C4D pic using Normal Maps & Bumpmaps rendered in C4D:

Sorry for digressing, but, I often see people using normal map AND bump map, and I don't understand why. Aren't these maps supposed to do the same thing but with a different technique ?

User avatar
Kram1032
Posts: 6649
Joined: Tue Jan 23, 2007 3:55 am
Location: Austria near Vienna

Post by Kram1032 » Thu Dec 20, 2007 4:31 am

No, not quite...

The real geometry variants:

Image
MPD

and

Image
VDM

I know, in this exampe, the MDP looks far more impressive, but on a closeup, MPD wont be that good. MDP as well as Bumpmaps work in normal-direction.
VDM as well as Normalmaps work in three directions at once. None of them is the normal-direction...

User avatar
drBouvierLeduc
Posts: 412
Joined: Wed Oct 11, 2006 2:32 am
Location: france

Post by drBouvierLeduc » Sat Dec 22, 2007 7:06 am

Hi all,
finally found some time to play with indigo, blender and displacements (thanks to BbB 's work).
Here are my attempts.
It works fine and it's quite usable, the only limitation comes from blender itself and its memory crashes, as bbB spoted.
Attachments
displace4.jpg
Yet another try (sorry poor quality, that one didn't cook very long)
displace4.jpg (126.11 KiB) Viewed 5846 times
displace3.jpg
different texture. Pity you can easily spot it's tiled...
displace3.jpg (133.97 KiB) Viewed 5845 times
displace2.jpg
Same as above, wider shot
displace2.jpg (111.94 KiB) Viewed 5848 times
displace1.jpg
My last try
displace1.jpg (65.53 KiB) Viewed 5831 times

BbB
Posts: 1996
Joined: Fri Feb 09, 2007 8:28 am
Location: Berlin
Contact:

Post by BbB » Sat Dec 22, 2007 10:34 am

Beautiful, Docteur. You usual attention to detail. The first one is particularly stunning. You used several displacement modifiers in a stack, didn't you? Your pebbles have this nice bulgy look. Tell us a bit about your settings.

Post Reply
4421 posts

Who is online

Users browsing this forum: No registered users and 145 guests