Simple Renderings Thread
- aleksandera
- Posts: 380
- Joined: Fri Sep 15, 2006 10:49 pm
- Location: Slovenia
...manitwo wrote:yeah right, aleksandera, dont hear at kram, he always writes something like that - i wondering when he suggests you to use sss, displacement, indirect-caustics and hand-modeled participating-media for your pic - only a matter of time ...CTZn wrote:Kram, kram, kram... if you could try to perform only a small bit of your suggestions... you wouldn't suggest that much, word. Or at least give some encouragements, you should this and put that is not always what an artist expects. That was my own opinion expressed, I'm cool, cheers.
I didn't suggest SSS or displacement, here and how could I suggest indirect caustics, if it's something, created automatically by Indigo? It's not that easy in most cases to tweak the scene, just to show more or less indirect caustics. - If it's a testscene, that's supposed to show them, it should be tweaked, though.
I could fold the leaf. That's the thing, which bugs me most. The rest is just fine, it's just some additional ideas.
The glasses might be hardest to fix, as I don't really know, what's wrong with them... But the most important thing still is the leaf, in my eyes.
Salt and Pepper is hard, due to the count and scale. If the shakers stay empty, that's just fine. Would just be nice, to see them.
The toothpicks are easier - except you give them in a plastic hull, which I don't expect, anyway.
This scene has potential and I only wanted to give tips - or encouragements to go on.
Thanks BbB
Very nice displacement-test. Closeup-MPD also kinda looks that way, if the map's res isn't high enough
lol !BbB wrote:Stur
Hey Stur. It's funny you should say that, because that's exactly what I thought when I first saw the chair. Yes! It's an actual chair. And apparently you can sit on it without falling. Here's my reference picture.
Well, I guess that if Sigmund Freud was still alive, he would have a word or two to tell the this chair's designor ...
Aleksandra : your picture is stunning !
BbB : your displacement test is stunning too !
@jeffr: Yep. This is about using the displacement option in the material settings, and this is about the displacement modifier. (which, I think, is the easier/better one, but I could be mistaken) 
From uncyclopedia.org, on "Elephant's Dream":
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
"The choice of the title is highly significant, because while the movie does not feature any elephants nor dreams, no one understands what happens anyway."
Damn BbB, I just played around with CrazyBump, displacement and exactly the same Picture 
Poorly I wasn't very happy with C4D's displacement on this... 16 bit also doesn't changed anything
But Crazy Bump is wonderful... here a C4D pic using Normal Maps & Bumpmaps rendered in C4D:
Poorly I wasn't very happy with C4D's displacement on this... 16 bit also doesn't changed anything
But Crazy Bump is wonderful... here a C4D pic using Normal Maps & Bumpmaps rendered in C4D:
- Attachments
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- Rendered in C4D not Indigo!
- ornament_ani_0050.png (643.33 KiB) Viewed 6018 times
polygonmanufaktur.de
No, not quite...
The real geometry variants:

MPD
and

VDM
I know, in this exampe, the MDP looks far more impressive, but on a closeup, MPD wont be that good. MDP as well as Bumpmaps work in normal-direction.
VDM as well as Normalmaps work in three directions at once. None of them is the normal-direction...
The real geometry variants:

MPD
and

VDM
I know, in this exampe, the MDP looks far more impressive, but on a closeup, MPD wont be that good. MDP as well as Bumpmaps work in normal-direction.
VDM as well as Normalmaps work in three directions at once. None of them is the normal-direction...
- drBouvierLeduc
- Posts: 412
- Joined: Wed Oct 11, 2006 2:32 am
- Location: france
Hi all,
finally found some time to play with indigo, blender and displacements (thanks to BbB 's work).
Here are my attempts.
It works fine and it's quite usable, the only limitation comes from blender itself and its memory crashes, as bbB spoted.
finally found some time to play with indigo, blender and displacements (thanks to BbB 's work).
Here are my attempts.
It works fine and it's quite usable, the only limitation comes from blender itself and its memory crashes, as bbB spoted.
- Attachments
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- Yet another try (sorry poor quality, that one didn't cook very long)
- displace4.jpg (126.11 KiB) Viewed 5846 times
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- different texture. Pity you can easily spot it's tiled...
- displace3.jpg (133.97 KiB) Viewed 5845 times
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- Same as above, wider shot
- displace2.jpg (111.94 KiB) Viewed 5848 times
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- My last try
- displace1.jpg (65.53 KiB) Viewed 5831 times
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