Sink

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neo0.
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Sink

Post by neo0. » Sun Dec 20, 2009 1:37 pm

Quick render before I leave..
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Stur
Posts: 594
Joined: Fri Nov 10, 2006 11:52 pm
Location: Nancy, France

Re: Sink

Post by Stur » Sun Dec 20, 2009 9:52 pm

You should have left first, then post your render once back ! :lol:

Jokes appart, for I can see, your mirror has a too small exponent. You should put 1 million for a mirror.

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dakiru
Indigo 100
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Joined: Mon Jun 22, 2009 6:51 am

Re: Sink

Post by dakiru » Tue Dec 22, 2009 2:17 am

Stur wrote:You should have left first, then post your render once back ! :lol:
:lol:

neo0.
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Location: the US of A

Re: Sink

Post by neo0. » Tue Dec 29, 2009 9:42 am

Does the absorption spectra matter for the mirror (sorry, I don't know much about the physics)? Currently, it's set to 0,0,0 (black.) These are the kinds of things where more documentation is needed imo..

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pixie
Indigo 100
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3D Software: Cinema 4D
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Re: Sink

Post by pixie » Tue Dec 29, 2009 10:31 am

neo0. wrote:Does the absorption spectra matter for the mirror (sorry, I don't know much about the physics)? Currently, it's set to 0,0,0 (black.) These are the kinds of things where more documentation is needed imo..
From what I gathered specular material is pure specular, meaning it has no color, it just reflects. The amount of reflection is set by IOR. But you can try on changing the absorption spectrum on Indigo material Editor to have a better idea of how it behaves.

neo0.
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Location: the US of A

Re: Sink

Post by neo0. » Tue Dec 29, 2009 7:17 pm

Corrected the scale..
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