Get feedback from others on your works in progress
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neo0.
- Posts: 1784
- Joined: Thu Feb 28, 2008 7:11 am
- Location: the US of A
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by neo0. » Sun Dec 20, 2009 1:37 pm
Quick render before I leave..
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- not bad.jpg (399.25 KiB) Viewed 3386 times
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Stur
- Posts: 594
- Joined: Fri Nov 10, 2006 11:52 pm
- Location: Nancy, France
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by Stur » Sun Dec 20, 2009 9:52 pm
You should have left first, then post your render once back !
Jokes appart, for I can see, your mirror has a too small exponent. You should put 1 million for a mirror.
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dakiru

- Posts: 747
- Joined: Mon Jun 22, 2009 6:51 am
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by dakiru » Tue Dec 22, 2009 2:17 am
Stur wrote:You should have left first, then post your render once back !

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neo0.
- Posts: 1784
- Joined: Thu Feb 28, 2008 7:11 am
- Location: the US of A
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by neo0. » Tue Dec 29, 2009 9:42 am
Does the absorption spectra matter for the mirror (sorry, I don't know much about the physics)? Currently, it's set to 0,0,0 (black.) These are the kinds of things where more documentation is needed imo..
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pixie

- Posts: 2346
- Joined: Sat Dec 29, 2007 4:54 am
- Location: Away from paradise
- 3D Software: Cinema 4D
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by pixie » Tue Dec 29, 2009 10:31 am
neo0. wrote:Does the absorption spectra matter for the mirror (sorry, I don't know much about the physics)? Currently, it's set to 0,0,0 (black.) These are the kinds of things where more documentation is needed imo..
From what I gathered specular material is pure specular, meaning it has no color, it just reflects. The amount of reflection is set by IOR. But you can try on changing the absorption spectrum on Indigo material Editor to have a better idea of how it behaves.
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neo0.
- Posts: 1784
- Joined: Thu Feb 28, 2008 7:11 am
- Location: the US of A
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by neo0. » Tue Dec 29, 2009 7:17 pm
Corrected the scale..
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- aww sweet.jpg (450.41 KiB) Viewed 2878 times
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