so hello, i m Diego, i m a brand new user of indigo, and i think i already creted this post but something went wrong when posting
so, i m architect, and i use Sketchup for 3D, and i ve been travelling through many renderers and i wanted to show my first work. the scene is not exceptionnal it is not the point, it was just a test on technical stuff to see how improve speed and accuracy when rendering scenes with natural and artificial lights, direct and indirect lights etc, many objetcs creating shadows, etc... because when rendering architectural projetcs, scenes are often complicated.
so i tryed the followings, and i would like you to tell me if i did the right stuff or if i could change something il my way of using indigo!
-Tracing method : Bidir Mlt, the guide says that for interior scenes with lots of indirect light and caustics it is better. am i right?
-Exit portals in front of the window
-Bump on the ground 0.01, to not make it too weird.
There is an issue on the lights but it comes from the 3D model from the sketch library. ther is just one surface.
hope you can tell me if i m using it the right way, and if there are some things i can improve im my technical use.
Regards. Diego
this is a 3hours rendering on a 2x2.4Ghz and 2Go memory.it is not finished yet, some reflections and gloss are not yet totaly done. i guess it takes more or less the same time as mawxell or other unibased renders with same config computer?
i wanted to mention that i really appréciate indigo because it is SO EASY to use, and so Sketchup friendly integrated!!

