Get feedback from others on your works in progress
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suvakas

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by suvakas » Thu Jul 23, 2009 1:17 am
@maqs - Awesome, brilliant character. Very wrong thread for it though. Deserves it's own.
About the grass, well...very easy to make.
Did a quick how-to image for those who wanted. It's just Indigo instances with a grass texture.
Ps. Here's a high res rendering.
2000x1500
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Attachments
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- grass_how.png (158.47 KiB) Viewed 3734 times
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zeitmeister

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by zeitmeister » Thu Jul 23, 2009 2:20 am
Hehe suvakas, I was interested in the modeling process!
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suvakas

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by suvakas » Thu Jul 23, 2009 6:30 am
zeitmeister wrote:Hehe suvakas, I was interested in the modeling process!
You mean how i did the strands? I used Hair And Fur modifier in Max, but it was just the quickest way. You can take the strands as a bunch of splines placed next to each ohter. 1 strand = 1 spline.
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CTZn
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by CTZn » Fri Jul 24, 2009 2:59 am
ZomB wrote:Oh man, we need a lot more Z-Brush people around here

Agreed, I guess they are waiting too see the UVs subdivision bug fixed... ZB can generate a lot of seams depending on the UV layout used, a good study case I suppose
Welcome back maqs, I wish I could bang his head... ooops was it me !?
Very nice grass suv, indeed.
obsolete asset
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Pibuz

- Posts: 2646
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- 3D Software: SketchUp
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by Pibuz » Fri Jul 24, 2009 5:12 am
These two images are to witness my first attempts in using ENV maps.
The first picture is a simple subject placed on an oren-nayar plane; in the second one I added a simple component of a grass patch (a present from bbb when he still was among us) instanced around to get a maqette-grass feeling, don't know if I got the effect: you tell me guys
One thing that stroke me is the sharp shadow I get from the HDR (easily spottable in the first image): I could not get any sharp shadow at all when using HDR maps with other rendering engines! Is that a feature of Indigo or is it only a matter of HDRI? I post here a low-res jpg just so you know what map I'm using.
Cheers!
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Attachments
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- HDRI_1.jpg (289.41 KiB) Viewed 3595 times
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- HDRI_2.jpg (320.22 KiB) Viewed 3593 times
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- Arches_E_PineTree_sample.jpg (348.97 KiB) Viewed 3592 times
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Stromberg
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by Stromberg » Fri Jul 24, 2009 5:15 am
Actualy fryrender gives sharp shadows aswell.
And i guess it depends on the hdri image aswell, cause in the one you used the sun shows pretty well.
Looks very nice tough

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Zom-B

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by Zom-B » Fri Jul 24, 2009 5:57 am
yes, it is very strong related to the actual dynamic range of an HDRI!
There are a lot envMaps around where the lightsources/sun in the image isn't bright enough compared to the rest of the image to generate a sharp shadow!
Because of this there is the request for EnvMap + Sun possibilities in Indigo. The idea is to set the Sun position at the same spot in your viewport as it is represented in the EnvMap...
The sIBL archive you got your EnvMap from actually has a file that stores such information, also sun color etc. just open it with a texteditor...
polygonmanufaktur.de
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164lndj
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by 164lndj » Fri Jul 24, 2009 8:30 am
Well i hope than u dont laugh for my first "nosuzannerender" in indigo
i attempt to do a simple toy of wood , but welll here is XD
Sugesstions & Tips Are WELCOME
Peace from mexico
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Attachments
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- finalforo.png (667.79 KiB) Viewed 3558 times
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Godzilla

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by Godzilla » Fri Jul 24, 2009 9:15 am
Pib, I'd reccomend you add materials to that first scene.. it looks photorealistic already,materials can only make it look better.

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Borgleader
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by Borgleader » Fri Jul 24, 2009 11:12 am
suvakas wrote:@maqs - Awesome, brilliant character. Very wrong thread for it though. Deserves it's own.
About the grass, well...very easy to make.
Did a quick how-to image for those who wanted. It's just Indigo instances with a grass texture.
Ps. Here's a high res rendering.
2000x1500
this looks very much like a blender tutorial ive seen earlier....
here
benn hired a mercenary to kill my sig...
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PureSpider
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by PureSpider » Fri Jul 24, 2009 10:08 pm
The doc is there

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Whaat

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by Whaat » Sat Jul 25, 2009 4:43 am
A little aperture diffraction and leaves test.
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Attachments
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- forest_diffraction.png (483.58 KiB) Viewed 3441 times
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fused

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- 3D Software: Cinema 4D
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by fused » Sat Jul 25, 2009 5:22 am
The leaves are very nice. Just a diffuse transmitter?
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suvakas

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by suvakas » Sat Jul 25, 2009 8:03 am
@Whaat
Looks very good. I'm also interested of how the leaves are made?
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Whaat

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by Whaat » Sat Jul 25, 2009 8:59 am
Leaf Material:
Code: Select all
<material>
<name>D_Leaf_D</name>
<phong>
<texture>
<uv_set>default</uv_set>
<path>Leaf.jpg</path>
<a>0.0</a>
<b>1.0</b>
<c>0.0</c>
<exponent>2.2</exponent>
</texture>
<diffuse_albedo>
<texture>
<texture_index>0</texture_index>
</texture>
</diffuse_albedo>
<ior>1.52</ior>
<exponent>
<constant>1000</constant>
</exponent>
</phong>
</material>
<material>
<name>DT_Leaf_DT</name>
<diffuse_transmitter>
<texture>
<uv_set>default</uv_set>
<path>Leaf.jpg</path>
<a>0.0</a>
<b>1.0</b>
<c>0.0</c>
<exponent>2.2</exponent>
</texture>
<albedo>
<texture>
<texture_index>0</texture_index>
</texture>
</albedo>
</diffuse_transmitter>
</material>
<material>
<name>Leaf</name>
<blend>
<a_name>DT_Leaf_DT</a_name>
<b_name>D_Leaf_D</b_name>
<blend>
<constant>0.5</constant>
</blend>
</blend>
</material>
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