Dining table

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blackice55
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Dining table

Post by blackice55 » Wed Feb 27, 2008 10:05 am

Hello I start this but I d'ont like the result... I know that I need more object. Do you have sugestion to have a more realistic lghting? I will change the lampe on the top for a other thing its seem to weird.

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pixie
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Post by pixie » Wed Feb 27, 2008 10:33 am

First I'll have to ask you what kind of chair you have on the left! :-P

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Kram1032
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Post by Kram1032 » Wed Feb 27, 2008 10:33 am

the light will also get better with more objects in the room ;)
Please don't use THAT high jpg compression...
Oh, and it looks like your table cloth could need a bit of retouching, especially at the angles of the table...

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psor
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Post by psor » Wed Feb 27, 2008 10:34 am

@blackice55

I dunno mate, ... if you use the "physical sky & sun" then you've a very
realistic lighting there. The only thing you would have to change is the
materials and maybe the camera settings. And for the log, a professional
photographer will use fill lights and bouncers to make the image look like
it looks in a catalog or high glossy magazine. So please explain a bit
more what you're after. ;o))




take care
psor
"The sleeper must awaken"

blackice55
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Post by blackice55 » Wed Feb 27, 2008 1:15 pm

Yea for the weird chair I forgot to put deflection on it... I use the svn built of blender with new cloth simulation, But I dont obtain good result... That bug all the time...

I do an other render with reduce reinhard power...

http://www.indigorenderer.com/joomla/in ... emId=24550

Well do I should put curtains on the windows?

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Vampyre
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looks good so far

Post by Vampyre » Thu Feb 28, 2008 6:07 pm

I would put base boards on the wall where the wall joins the floor
like these

http://www.smithtrim.com/Brodia_baseboard.JPG

is your table cloth subsurf ? that might help

i like the lighting but it looks kind of unreal. curtains would help alot. maybe use a transparent diffuse material for the curtains?

otherwise it looks really good. im looking forward to seeing the finished image

blackice55
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Post by blackice55 » Sat Mar 01, 2008 5:15 pm

Hello I just change the angle of camera and wall color + tone map and i obtain this. In the next render i will put curtains, a corect texture and other modelisation. Thx for your help.

Image

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muody
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Post by muody » Sat Mar 01, 2008 10:22 pm

why the floor texture is so... random? looks really strange, like a one huge piece of wood. I know, it may be a linoleum, but render - opposed to photo - must make us believe it's real. find some textures of wood, cut several rectangles and join them into a seamless tex

as for lighting, I would add a one emitter to the scene, on the left. some lamp with 'diffuse transparent' on it, to make it more interesting

blackice55
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Post by blackice55 » Mon Mar 03, 2008 8:34 am

hello little update!

do you like this ambiance? And on the wood floor do I should put bump? Thx for your help!

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blackice55
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Post by blackice55 » Thu Mar 06, 2008 6:11 pm


Vanessa07
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Post by Vanessa07 » Thu Mar 06, 2008 7:41 pm

good work :)

Maybe you should add some curtains and open a window to make your scene a bit more "animated"

kwez
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Post by kwez » Sat Mar 08, 2008 5:15 am

niiiice, keep it up.

is it a part of the table 'poking through' the table cloth in the front ??

blackice55
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Post by blackice55 » Sun Mar 09, 2008 12:35 pm

I add curtains :P Sorry for the bad quality render.

Image

blackice55
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Post by blackice55 » Mon Mar 10, 2008 3:34 am


blackice55
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Post by blackice55 » Thu Mar 13, 2008 1:26 pm

no comment? :(

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