Get feedback from others on your works in progress
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Hasan
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by Hasan » Thu Nov 29, 2007 10:39 am
Hmm, Kram1032 ok, I changed it. And tonemapping's burn value too. Thanks. I will post result tomorrow. Early preview :
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Hasan
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by Hasan » Thu Nov 29, 2007 5:04 pm
Kram1032, its final render, how does it look?
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- FirsTest4.jpg (307.92 KiB) Viewed 3192 times
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OnoSendai

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by OnoSendai » Thu Nov 29, 2007 5:18 pm
Looks great, just make it a bit brighter!
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Hasan
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by Hasan » Thu Nov 29, 2007 5:27 pm
OnoSendai thanks, ok I will try...
Regards.
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Hasan
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by Hasan » Thu Nov 29, 2007 7:00 pm
I changed brignest and controst values with image editor... is this true method?
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OnoSendai

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by OnoSendai » Thu Nov 29, 2007 7:02 pm
Well.. it works

I think the best way is to change your tonemapping parameters.
Are you using Reinhard tone mapping? If so try decreasing the burn value.
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Hasan
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by Hasan » Thu Nov 29, 2007 7:21 pm
Hehe, this method is very easy
Yes I used reinhard. I will decrease Burn value to 8-9 . see you at next render...
Code: Select all
<tonemapping>
<reinhard>
<pre_scale>1</pre_scale>
<post_scale>1</post_scale>
<burn>15</burn>
</reinhard>
</tonemapping>
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StompinTom

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by StompinTom » Thu Nov 29, 2007 7:37 pm
argh you dont need to rerender! just make it a habit of saving an IGI with your render so you can tonemap after rendering in Violet.
but i like the last one better cuz its punchy.
id much rather live in the second one than the first one, though i know its the same scene.
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Kram1032
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by Kram1032 » Fri Nov 30, 2007 8:56 am
much better (especially the brighter version)

One question: Did you change the sun direction?
If not, it's related yet again on changed render settings...
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Hasan
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by Hasan » Sat Dec 01, 2007 6:06 am
Kram1032 wrote:much better (especially the brighter version)

One question: Did you change the sun direction?
If not, it's related yet again on changed render settings...
No, I didn't changed. Only brignest and contrast are increased with image editor.
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Kram1032
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by Kram1032 » Sat Dec 01, 2007 11:42 am
no, I don't mean between the darker and the brighter version, but between the path-tracing and the MTL version

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Hasan
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by Hasan » Sat Dec 01, 2007 5:20 pm
Aa yes, I changed sun position...
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Kram1032
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by Kram1032 » Sat Dec 01, 2007 9:20 pm
ok, then, it's fine

(there where some jumping sun issues in the past, where the sun-position changed, if you switched between BiDir and no BiDir and yet again BiDir + exitportals....
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CTZn
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by CTZn » Sat Dec 01, 2007 9:39 pm
Does it make sense if burn is higher than prescale ? In my mind, any burn value above prescale has no effect (ie burn is disabled).
By the way Hasan, welcome and wow !
obsolete asset
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Hasan
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by Hasan » Sat Dec 01, 2007 11:07 pm
Kram1032 wrote:ok, then, it's fine

(there where some jumping sun issues in the past, where the sun-position changed, if you switched between BiDir and no BiDir and yet again BiDir + exitportals....
Hmm, I changed sun position at 3d program ,so sundir is changed. Exit portal objects are static. Scene :
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