Under water - Camera inside of medium
If you look VERY carefully, you can see rays, a bit away from the caustics, but it's very weak....
the wall is white, but the water has very slight blue colour and very slight green SSS!
Code: Select all
<medium>
<name>unclear_Water</name>
<precedence>10</precedence>
<basic>
<ior>1.333</ior>
<cauchy_b_coeff>0</cauchy_b_coeff>
<absorption_coefficient_spectrum>
<rgb>
<rgb>0.00999999 0.015 0.005</rgb>
</rgb>
</absorption_coefficient_spectrum>
<subsurface_scattering>
<scattering_coefficient_spectrum>
<rgb>
<rgb>0.005 0.015 0.01</rgb>
</rgb>
</scattering_coefficient_spectrum>
<phase_function>
<uniform/>
</phase_function>
</subsurface_scattering>
</basic>
</medium>
<material>
<name>unclear_Water</name>
<specular>
<transparent>true</transparent>
<internal_medium_name>unclear_Water</internal_medium_name>
</specular>I finally got some nice visible lightrays, but nothing else xD
It's still the same scene, but I changed the wall a bit:
It's a blend out of THREE materials:
50% Diffuse pure white
25% Phong H2O.nk with maximum possible exponent inside Blendigo
25% Specular, IOR 1.33, SSS uni1, cbc 0.003, absorbtion 0.
For some reason, this mix turns out black.
Therefore, it makes the lightrays fewable, so that you can see the SSS and the blueish tint.
It's a bit tooooo green SSS, should be much whiter and it renders quite slow: ~93 microsecs per sample
I'll post both the scene (.blend) and the pic
It's still the same scene, but I changed the wall a bit:
It's a blend out of THREE materials:
50% Diffuse pure white
25% Phong H2O.nk with maximum possible exponent inside Blendigo
25% Specular, IOR 1.33, SSS uni1, cbc 0.003, absorbtion 0.
For some reason, this mix turns out black.
Therefore, it makes the lightrays fewable, so that you can see the SSS and the blueish tint.
It's a bit tooooo green SSS, should be much whiter and it renders quite slow: ~93 microsecs per sample
I'll post both the scene (.blend) and the pic
here they are!
- Attachments
-
- The pic after 1h
- im1176148146.png (1.04 MiB) Viewed 3728 times
-
- under the sea2.zip
- the blend
- (1.35 MiB) Downloaded 235 times
Aaargh... I've been fooled by the colors appearing along the black lines on the floor... red and blue, just like dispersion... some kind of sampling interference with the texture I guess...SmartDen wrote:there is no couchy...CTZn wrote:Actually I'm pretty sure smartden used some cauchy coeff...
A simple plane Ono, how is it ? I was expecting a cube anyway![]()
And yes, some lightbeams would be great !![]()
i try get some light beams, but it's not so simple
Pretty exciting these beams
-
mrCarnivore
- Posts: 517
- Joined: Sun Mar 04, 2007 6:20 am
- Location: Stuttgart, Germany
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