Under water - Camera inside of medium

Get feedback from others on your works in progress
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OnoSendai
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Post by OnoSendai » Tue Apr 10, 2007 4:13 am

added this to my above post:

"sorry, it should actually be modelled as a closed surface. Otherwise the camera may not think it's inside the water. "

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Kram1032
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Post by Kram1032 » Tue Apr 10, 2007 6:48 am

Image 8)
If you look VERY carefully, you can see rays, a bit away from the caustics, but it's very weak.... ;)

the wall is white, but the water has very slight blue colour and very slight green SSS!

Code: Select all

<medium>
		<name>unclear_Water</name>
		<precedence>10</precedence>
		<basic>
			<ior>1.333</ior>
			<cauchy_b_coeff>0</cauchy_b_coeff>
			<absorption_coefficient_spectrum>
				<rgb>
					<rgb>0.00999999 0.015 0.005</rgb>
				</rgb>
			</absorption_coefficient_spectrum>
			<subsurface_scattering>
				<scattering_coefficient_spectrum>
					<rgb>
						<rgb>0.005 0.015 0.01</rgb>
					</rgb>
				</scattering_coefficient_spectrum>
				<phase_function>
					<uniform/>
				</phase_function>
			</subsurface_scattering>
		</basic>
	</medium>
	<material>
		<name>unclear_Water</name>
		<specular>
			<transparent>true</transparent>
			<internal_medium_name>unclear_Water</internal_medium_name>
		</specular>
And now, I know, what the problem was: the lower part of the water didn't hit the ground -> partly reflective, partly transparent, strange reflections at the floor

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Kram1032
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Post by Kram1032 » Tue Apr 10, 2007 8:47 am

I finally got some nice visible lightrays, but nothing else xD
It's still the same scene, but I changed the wall a bit:
It's a blend out of THREE materials:
50% Diffuse pure white
25% Phong H2O.nk with maximum possible exponent inside Blendigo
25% Specular, IOR 1.33, SSS uni1, cbc 0.003, absorbtion 0.

For some reason, this mix turns out black.

Therefore, it makes the lightrays fewable, so that you can see the SSS and the blueish tint.
It's a bit tooooo green SSS, should be much whiter and it renders quite slow: ~93 microsecs per sample

I'll post both the scene (.blend) and the pic ;)

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Kram1032
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Post by Kram1032 » Tue Apr 10, 2007 9:19 am

here they are!
Attachments
im1176148146.png
The pic after 1h
im1176148146.png (1.04 MiB) Viewed 3728 times
under the sea2.zip
the blend
(1.35 MiB) Downloaded 235 times

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CTZn
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Post by CTZn » Tue Apr 10, 2007 3:02 pm

SmartDen wrote:
CTZn wrote:Actually I'm pretty sure smartden used some cauchy coeff...

A simple plane Ono, how is it ? I was expecting a cube anyway :P

And yes, some lightbeams would be great !
there is no couchy... :?
i try get some light beams, but it's not so simple
Aaargh... I've been fooled by the colors appearing along the black lines on the floor... red and blue, just like dispersion... some kind of sampling interference with the texture I guess...

Pretty exciting these beams :D

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SmartDen
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Post by SmartDen » Tue Apr 10, 2007 7:21 pm

I've got some rays too
Attachments
underwater_rays.jpg
underwater_rays.jpg (91.3 KiB) Viewed 3666 times

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OnoSendai
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Post by OnoSendai » Tue Apr 10, 2007 7:22 pm

wooooooooooo.... now we're talking! :twisted: :twisted:

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manitwo
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Post by manitwo » Tue Apr 10, 2007 7:54 pm

:twisted: ...... wow :!:

mrCarnivore
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Post by mrCarnivore » Tue Apr 10, 2007 8:11 pm

:shock:

WOW!

Now you just need to model some legs oder lower body and the scene is complete. Great!

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Kram1032
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Post by Kram1032 » Tue Apr 10, 2007 8:44 pm

Yes! Finally! How did you get those clear rays + anything else!?

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Kram1032
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Post by Kram1032 » Tue Apr 10, 2007 9:19 pm

Here my final result.
Still noisy, but I wont go on...
more than 13h and not much more than 100 spp ...
Attachments
im1176148146.png
volumetric rays with !two! directions, dunno why.
im1176148146.png (801.33 KiB) Viewed 3627 times

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suvakas
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Post by suvakas » Tue Apr 10, 2007 9:28 pm

unbelivable rendering SmartDen !!! :shock: :shock: :shock: :shock: :shock:

Deus
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Post by Deus » Tue Apr 10, 2007 10:34 pm

Thats sick. I give most the credit to Ono for knocking my socks off for the first time in a long time :)

Nice render SmartDen

ryjo
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Post by ryjo » Wed Apr 11, 2007 2:42 am

I would love to see an animation of this, with the ripples moving! :)

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Kram1032
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Post by Kram1032 » Wed Apr 11, 2007 3:48 am

@ ryjo: :shock: :shock: :shock:
As long as indigos animations don't grow progressively...

We both needed about 13-15h rendertime. FOR ONE PIC!

Ok, an anim also could have less quality, but....

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