Thanks

yes, something very important!Headroom wrote:Also, make shire you use very simple glass. Some of the glasses in the MatDB use rather sophisticated Indigo features such as Cauchy B and tabulated absorption spectra ( or whatever that was called) and can take a lot longer to render than just a 4mm thick, transparent volume with an IOR assigned to it.
Just in support of this, here is a quick illustration/experiment of the point about emitter power and processing time:Pibuz wrote:I think Takrib is running into an old and known Indigo behaviour, which comes out when dealing with different kind of lightsources, such as sun/sky or majorly EXR used simultaneously with emitters: given the fact that Indigo dedicates more computing power to brighter lightources, the small indoor emitters won't clear. You (takrib) won't have to act only on their POWER (the "scale" parameter in SkIndigo) but also on their "intrinsic brightness", which can be controlled by the "base emission" parameter. After a long time of sperimentation and the essential hints from ZomB, turns out tha it is useful to switch to the "uniform" type and set a value of 10.000.000 for the environment emitters to get a somehow correct scale to work with small emitters, which can usually stay on common values and "blackbody" type.
EDIT: follow discussion at page 6
http://www.indigorenderer.com/forum/vie ... 69#p121769
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