Thanks man!
Do you mean the weekly32 render or just in general? The one above has no NR at all, but generally yes, I often do noise reduction on some renders, especially the MLT ones.
But I think generally it comes from a combination of things, as I'm free enough not to aim for photo realism.
So often shaders got 'wrong' specularity values which are too flat or too shiny, and often very saturated colors.
I also add selective bloom, blurring and overall cc so I guess it sums up to something that looks painterly in the end. But NR certainly helps it.
@ Pibuz:
Thank you! That's good! Big Fallout fan here. Currently working on concepts for a game and trying to have a realistic level of detail which would work out in real time. So if it looks like a game a bit, it's a good sign

@ CTZn:
Pretty much none unfortunately

As much as I love and respect parametric materials and shader stuff, I simply can't get into it for one perspective renderings somehow. For now I rather take a photograph, tile it and adjust it in PS real quick rather than hacking stuff in code : D
Finally caught up with my weekly renderings.
This one is rendered in MLT. As an interesting Indigo side note; I had no real light idea when I started this so I decided to make a render using one of the agressive camera profiles. I chose agfachrome-ctpecisa-200CD and worked with this profile from beginning till end. I had to desaturate pretty much everything including light sources and the materials. But hey a somewhat worthy experiment in the end
