Simple Renderings Thread

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jarmenkell
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Re: Simple Renderings Thread

Post by jarmenkell » Sun Oct 10, 2010 9:33 pm

just a skull
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lycium
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Re: Simple Renderings Thread

Post by lycium » Mon Oct 11, 2010 2:19 am

Image

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Zom-B
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Re: Simple Renderings Thread

Post by Zom-B » Mon Oct 11, 2010 2:40 am

If somebody from Glare shows here some images, there is some developement magic behind it for sure...
No silence treatment please :P
Seems to be a Instancing test... any improvements done here? Is there anything to improve here anyway... ?

I hope you are fighting the normal issues on the yellow pot in the center :wink:
Last edited by Zom-B on Mon Oct 11, 2010 3:17 am, edited 1 time in total.
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Headroom
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Re: Simple Renderings Thread

Post by Headroom » Mon Oct 11, 2010 2:41 am

Someone had to ask, Lycium :wink:

GPU accelerated ?

The teapot in focus in the middle has some visible artifacts.

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lycium
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Re: Simple Renderings Thread

Post by lycium » Mon Oct 11, 2010 11:09 am

Uhhh actually I was just rendering some teapots :lol: No GPU acceleration used here.

The light "terminator problem" is due to insufficient tesselation, and the only way to solve it is through use of higher order surfaces eg. Beziers.

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pixie
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Re: Simple Renderings Thread

Post by pixie » Mon Oct 11, 2010 11:22 am

New and hopefully improved backdrop wannabe!
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StompinTom
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Re: Simple Renderings Thread

Post by StompinTom » Mon Oct 11, 2010 1:03 pm

lycium wrote:Image
So many teapots, so little tea...

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Godzilla
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Re: Simple Renderings Thread

Post by Godzilla » Tue Oct 12, 2010 12:33 pm

Another update on my current project

http://forums.cgsociety.org/showthread. ... 3&t=917667

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OnoSendai
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Re: Simple Renderings Thread

Post by OnoSendai » Tue Oct 12, 2010 12:48 pm

Woo, nice metal material!!

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suvakas
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Re: Simple Renderings Thread

Post by suvakas » Tue Oct 12, 2010 5:34 pm

+1
Very cool metal material and leather looks awesome too.

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Doug Armand
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Re: Simple Renderings Thread

Post by Doug Armand » Tue Oct 12, 2010 9:12 pm

Excellent work Godzilla - fantastic modelling and materials.

Any chance you could re-render the whole of the Star Wars movie that had Jar Jar in it and do it right? - like maybe make Jar Jar havw a a nasty accident with Darth Maul's lightsabre early on in the film :wink:
Doug

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Jeff
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Re: Simple Renderings Thread

Post by Jeff » Wed Oct 13, 2010 9:50 am

Awesome work Godzilla! Very lifelike materials!

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lycium
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Re: Simple Renderings Thread

Post by lycium » Wed Oct 13, 2010 10:47 am

I too would like to see Jar Jar Binks in a terrible lawn mowing accident or something. Go for it Godzilla :D

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Re: Simple Renderings Thread

Post by StompinTom » Wed Oct 13, 2010 11:46 am

lycium wrote:I too would like to see Jar Jar Binks in a terrible lawn mowing accident or something. Go for it Godzilla :D
I think that means heterogeneous media with point cloud and other volumetric data set support should be given priority. You know, to properly render the charred, smoking hole where he used to be.

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dakiru
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Re: Simple Renderings Thread

Post by dakiru » Wed Oct 13, 2010 1:16 pm

StompinTom wrote:
lycium wrote:I too would like to see Jar Jar Binks in a terrible lawn mowing accident or something. Go for it Godzilla :D
I think that means heterogeneous media with point cloud and other volumetric data set support should be given priority. You know, to properly render the charred, smoking hole where he used to be.
What he said :D

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